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Rob Landley wrote in a message to Tom Brown: > BTW, I realize that a more powerful language will tend to generate > more .EXE per line of code. With C++ having the capability to be so > similar to C though, I can't help but wonder. Thanks in advance. RL> Disable exception handling and your code should shrink back RL> down to normal. (Exception handling bloats the code. RL> Virtual functions bloat the code more. Templates bloat the RL> code amazingly.) Virtual functions will impose a run-time speed penalty, but I can't see why they bloat the code noticeably. Template functions can bloat the code, especially if they are misused, but can also result in huge performance advantages over comparative approaches. RL> My c++ programs use classes, but don't use throw or catch, RL> don't use virtual functions without a good reason (the RL> destructor doesn't have to be virtual if the class isn't RL> going to be a base class), and NEVER use templates. The destructor should be virtual if there are other virtual functions in the base class, or you will leak memory at best and leave pointers dangling at worst. Templates have enormous power when used properly, as the Standard Template Library demonstrates. RL> My theory on that is "if I wanted to slap together a piece RL> of garbage in five minutes of programming time, I'd use RL> visual basic. The resulting .exe would probably be over a RL> megabyte." I'm not sure I agree with your characterization of C++, since it is one of the best tools available for coping with and encapsulating the complicated interfaces present in modern environments such as Windows and OS/2. Writing PM code directly to the OS/2 API is quite hard and tedious without an application framework. -- Mike ---* Origin: N1BEE BBS +1 401 944 8498 V.34/V.FC/V.32bis/HST16.8 (1:323/107) SEEN-BY: 50/99 270/101 620/243 711/401 409 410 413 430 808 809 934 955 SEEN-BY: 712/407 515 517 628 713/888 800/1 7877/2809 @PATH: 323/107 170/400 396/1 270/101 712/515 711/808 809 934 |
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