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| subject: | Remote Pipe Question... |
> JD> Anyway, this afternoon I got a report that my game was failing to > JD> a remote pipe (returning error 3, or invalid pathname). My code allows > > You don't create remote pipes; servers create local > pipes which clients then open as a remote pipe. Ie: > the server will never have "\\computername" in the > pipe name, only clients. Hi, Peter! Thanks! That is what's wrong with the code; now it's just figuring out a reasonable solution. What I'd like to do is have each node "advertise" its pipe path in some common data area -- rather than write a server program to run continuously on the server -- but I'm not sure if that will work in terms of network access and privileges. Do you know offhand whether a client machine has to be configured to share its files for another network client to access a pipe on it? Or are pipe accesses handled differently than file accesses? Thanks again for the help! Joel * OLX 2.1 TD * Rust puppies munched your ore. At least they were cute! --- WILDMAIL!/WC v4.12* Origin: For a better door menu, FREQ IRONOX and FICTFACT! (1:202/704.0) SEEN-BY: 50/99 78/0 270/101 620/243 711/401 409 410 413 430 808 809 934 955 SEEN-BY: 712/407 515 517 628 713/888 800/1 7877/2809 @PATH: 202/704 701 777 3615/50 396/1 270/101 712/515 711/808 809 934 |
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