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echo: os2prog
to: Peter Fitzsimmons
from: Joel Downer
date: 1996-02-13 15:38:00
subject: Remote Pipe Question...

>  JD> Anyway, this afternoon I got a report that my game was failing to
 >  JD> a remote pipe (returning error 3, or invalid pathname).  My code allows
 >
 > You don't create remote pipes;  servers create local
 > pipes which clients then open as a remote pipe.  Ie:
 > the server will never have "\\computername" in the
 > pipe name,  only clients.

Hi, Peter!

Thanks!  That is what's wrong with the code; now it's just figuring out
a reasonable solution.   What I'd like to do is have each node
"advertise" its pipe path in some common data area -- rather than write
a server program to run continuously on the server -- but I'm not sure
if that will work in terms of network access and privileges.  Do you
know offhand whether a client machine has to be configured to share its
files for another network client to access a pipe on it?  Or are pipe
accesses handled differently than file accesses?

Thanks again for the help!

Joel

 * OLX 2.1 TD * Rust puppies munched your ore.  At least they were cute!

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