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| subject: | Re: async timer thread |
-=> Quoting Peter Fitzsimmons to David Muir <=-
PF> Can you explain the relationship of the other threads to this timer
PF> thread? I'm not sure I understand what you are up to.
The "general idea" goes something like this. I want to
"do something" for
60 seconds. While i'm doing that I want to count backwards on screen for each
new second.
The "original" method was to use the gettime and compare the
seconds count
(accurate but inefficient). I was hoping to replace this thread with an
equally accurate thread that was blocked by a semaphore (rather than
dossleep). as more and more threads and functions are used, the probability of
failing to return from a dossleep in time to catch the change increases, thus
leaving me with an unstable timer, or one which doesn't display
"every" second
(depending on how it's implemented). By using a semaphore blocked thread this
thread will be awaked "as needed" and will increase the odds of accurate
results (although not guarantee them if I understand the CPU usage correctly),
so basically right now I'm doing this...
repeat
if seconds>0 then begin
DosQuerySysInfo(QSV_MS_COUNT,QSV_MS_COUNT, ms, sizeof(ms));
ms:=ms div 1000;
if mslasttime then begin
dec(seconds);
lasttime:=ms;
end;
end;
dossleep(500);
until false;
end;
Where seconds is set externally and this thread then begins to count them
down (some "actions" excluded from this thread which involve what
to do as the
seconds are counted down).
What I "want" to do is the same basic concept without needing
to dossleep
(using semaphores).
If this can't be done aside from using the 16bit timer functions, then
could you supply me with the API entry numbers of those functions so I can
import them into my program?
Does any of this make any sense? (can a thread be blocked by a semaphore?).
Dave...
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