Thursday May 08 1997, Mary Zeait writes to Vern Pero:
MZ> HI Vern,
MZ> Thanks for your reply, I appreciate it.
MZ> You said that games are used by kids without encouraging them to learn,
Do
MZ> you have any other ideas of activities that might encourage students to
MZ> learn about the actual hardware components and their functions ?
I have a large assortment of donated components from old machines and
peripherals in my classroom, and the youngsters in the tech classes down the
hall and at the high schools love to take them apart and study their
functions and design. There are also several cd's that we've accumulated
over the years that describe the components of a system and use hypertext
links to show how they work together. There's much to be said for examining
the physical aspects of technology.
MZ> Shouldn't
MZ> kids also know what the computer is made up of before basically and
MZ> generally before they know what the computer can actually do ?
Not necessarily. Most people don't study the mechanics of an automobile
before learning to drive. It doesn't hurt, but I'm not sure how it helps.
Both can be constructive learning experiences, but I'm not sure one supports
the other. Of course, I've been wrong before... lots of times.
MZ> As this
MZ> general knowledge would be good to use when they are talking about
MZ> computers, e.g they would be able to use the computer terminology when
MZ> their talking about the computer. I think that it would be good for
MZ> students to know where all their work goes to when it's saved, so their
MZ> not as niave as they were before they started learning about computers.
MZ> What do you think ?
I'm not sure naive is the word I'd use, but, sure, it doesn't hurt to know
the basics about the components and the ways they interact.
MZ> I will appreciate your opinion as it will help me in
MZ> the classroom as a teacher. Thanks Mary.
Tell us about your plans. Why do you want to teach?
--- GoldED 2.40
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