Brian McCloud dec¡a a Daniel Moreno...
BM>> a GetPixel routine in EGA?? That takes either 4 or 16 reads,
epending
BM>> on how you do it... I suppose you might be able to take advantage of
BM>> the EGA card to do special image mapping routines... maybe you could
BM>> show me some examples of this "optimized" 16-color graphics.
DM>> Some effects are simply imposible in modes other than 16-color.
BM> Really?? Can you give me some SPECIFIC examples?
Some time ago I wrote a little intro. There were a background (using only
2 colors for "technical" reasons ;) And there were some BIG letters flying
by te screen. There were 3 "sets" of this letterls moving at the same time.
Ones were red, others green and others blue (yes, very typical, i know) and
they intersected betwen them giving yellow in the intersections betwen red
and green letters, cyan when green and blue and so on... I did this by
sing
bitplanes and the correct palete. I also used a hardware scrolling to move
all the screen. Ah! And one note more: I did it in 640x480-16c. ;)
This can be done in 256 colors, yes, but it will requiere a SVga card
instead
of a VGA and it would be much much slower. (Not being possible a nice
ffect
in the 486 i had at this time)
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