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| subject: | Writing directly to a dialog |
GC> Is there anyway (not that it's absolutely necessary) GC> to dynamically add text to a dialog? I have tried GC> using WinGetPS / GpiCharStringAt and WinDrawText / GC> WinReleasePS with no luck. After many hours of You shouldn't draw/paint onto a dialog directly. GC> scouring my somewhat limited textual resources, I GC> happened upon WinSetWindowText (and placing blank GC> windows with identifiers in the resource file). You found the solution. If you have non-text stuff you want to draw on a dialog, create a user-defined control -- this is _not_ that hard, and I have a sample kicking around (animated icon control) kicking around if someone wants it. In the resource file, the control is defined with the name of the window class as a parameter. In your code, you WinRegisterClass() the class, and get the WM_CREATE when the dialog is created, and any other message (WM_PAINT, for example) when required. Your code never has to know that it was called by a dialog -- it could have been called by WinCreateWindow() for all it cares. --- Maximus/2 3.00* Origin: Sol 3 * Toronto * V.32 * (905)858-8488 (1:259/414) SEEN-BY: 50/99 78/0 270/101 620/243 711/401 409 410 413 430 808 809 934 955 SEEN-BY: 712/407 515 517 628 713/888 800/1 7877/2809 @PATH: 259/414 400 99 250/99 3615/50 396/1 270/101 712/515 711/808 809 934 |
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