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| subject: | Writing directly to a dialog |
PF> You shouldn't draw/paint onto a dialog directly. GC> It *SHOULD* be able to be done, though, right? Again, GC> I have no absolute necessity for doing so, but I'd GC> like to know how. If you subclass the dialog, you can intercept WM_PAINT I guess -- but make sure you do NOT call WinBeginPaint or WinDefDlg/WindowProc. It is not worth the hassle -- just add a user control to reserve the space on the dialog, then draw into that (it is its own window). --- Maximus/2 3.00* Origin: Sol 3 * Toronto * V.32 * (905)858-8488 (1:259/414) SEEN-BY: 50/99 78/0 270/101 620/243 711/401 409 410 413 430 808 809 934 955 SEEN-BY: 712/407 515 517 628 713/888 800/1 7877/2809 @PATH: 259/414 400 99 250/99 3615/50 396/1 270/101 712/515 711/808 809 934 |
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