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echo: apogee
to: PATRICK MCCULLOUGH
from: ANDRE VAN EYSSEN
date: 1997-04-07 17:26:00
subject: ROTT no better than Doom

 PM>  Doom had non-orthogonal walls?  Perhaps an occasional 45 degree
 PM> angle,
 PM>  but not much else.  90-degree walls were the vast majority.  ROTT has
 PM> lots
 PM>  of curved walls and objects.
Then you didn't look very closely at doom. Lots of different elevations as 
well, whereas ROTT's only altitude variations involved rather crap looking 
sprites and little trampoline things. Yukk!
 PM>  And as far as lighting effects, they seem about the same, although
 PM> ROTT
 PM>  had things like lamps while Doom only had panels of one color.  And
 PM> most
 PM>  of the lighting in ROTT can be destroyed by gunfire.
Maybe an advantage on the latter. However, Doom has lots of pulsing lighting, 
extreme darkness and nifty touches like that.
 PM>  ROTT has the Mercury wings, the elevator pads, the rounded stairs,
 PM>  and the flying transport things.  Not to mention what happens if you
 PM>  fly off into space.  Gives me vertigo -Duke3D doesn't do that, nor
 PM>  Descent.
Mercury wings - thats a credit for ROTT
Elevator pads - Sad, sad, sad. Unless you want the 5y/o cartoon audience
Rounded stairs - DooM has lots of spirally stairs etc... Looks slick, solid 
floors not 2d sprites, windows in walls near them, sniper positions etc.
Fly off into space - Comical in ROTT. No sense of reality there. Yuk.
JF> how many people used that?  And none of the enemies could really
JF> scare you like a demon lunging out of the darkness.
 PM>  Funny how the ROTT enemies can actually shoot straight, though.  The
 PM>  guys in Doom just kinda stand around.  The demons... well... the
 PM>  grenade throwers in ROTT seem a lot more dangerous.
They do? I found they snatched rocket launchers and killed themselves by 
firing into walls. And the lack of imagination in ROTT's enemies was 
pathetic, not to mention to hopeless sound effects that accompnied graphics 
that made me look for the stick that pushed the cardboard.
 PM>  And ROTT talks, too, which adds a something to the play.
By mumbling a distorted phrase or two? Nope, no point there. DooM's grunts, 
screams and general effects made it very slick.
 PM>   Hurried?  Sure doesn't play like a hurried, rush of a hacked game.
 PM>   Plays as well -if not better- than a lot of other "current" games.
Plays terribly in single player. Has no cooperative multiplayer (A key reason 
why the game sucked). Plays awefully. Keyboard controls esoteric. I use Z and 
X as strafing keys - so do a lot of ppl. What happens if you hit control-x in 
"comm-bat" - you get dumped to dos. No fire while strafe? Not acceptable.
 PM>  The whole game runs better.  It's that simple.  Doom may be bloodier
 PM>  or whatever, and have a catchy name... but the engine is clunkier,
 PM>  the motion more jittery, the sound effects and music aren't nearly
 PM>  as good (especially the music *gag*), and it's not as scary.
Doom is more realistic (!), that name is tolerable. Doom's engine has a 
better framerate (subjectively) than rott. Doom's textures KICK ASS compared 
to the 15 at most textures that rott re-uses to death. The keyboard movement 
is smoother. Doom's sounds were more atmospheric, and for FM music, Doom1 
sounded good. (AWE music was aweful).
(Whew!)
Andre.
... The surest way to be late is to have plenty of time.
--- Ezycom V1.20
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* Origin: Das Green Fields of das Purple Cow. "moo" (3:622/436)

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