| TIP: Click on subject to list as thread! | ANSI |
| echo: | |
|---|---|
| to: | |
| from: | |
| date: | |
| subject: | Type-10 (Draft 3) Int |
Actually your statement is false. The editor that CREATES the message
does have control over placement of the Clt-A lines int eh message body
and as such, SHOULD put them in the proper order. IMHO.
-> hehe, i guess... but i see nothing wrong with the following (yes
-> it's pascal) code other than i'm doing it online, it's not complete,
-> and it's not fully tested but i'm sure the idea is clear... BTW: no,
-> this doesn't take into account any domain or 5D type stuff... it is
-> simply something for the Type 2
-> PKTs out there...
->
-> origaddrcmplt := '';
-> origaddrzone := '';
-> origaddrnode := '';
-> origaddrpnt := '';
-> destaddrcmplt := '';
-> destaddrzone := '';
-> destaddrnode := '';
-> destaddrpnt := '';
-> while not eof() do
-> begin
-> searchfokludges(pktname,tmpbuffer);
-> if buffpos('^aTOPT:',tmpbuffer) > 0 then
-> origaddrpnt := getkludge('^aTOPT',tmpbuffer);
-> if buffpos('^aFMPT:',tmpbuffer) > 0 then
-> destaddrpnt := getkludge('^aFMPT',tmpbuffer);
-> etc... etc... etc...
-> end;
-> origaddrcmplt := origaddrzone + ':' + origaddrnode + '/' +
-> origaddrnode; if origaddrpnt '' then
-> origaddrcmplt := origaddrcmplt + '.' + origaddrpnt;
-> destaddrcmplt := destaddrzone + ':' + destaddrnode + '/' +
-> destaddrnode; if destaddrpnt '' then
-> destaddrcmplt := destaddrcmplt + '.' + destaddrpnt;
FWIW, all my stuff is object based. The style of you coding used here
is way too outdated for me. Serial programming is where I cut my teeth
and I'd never go back to it. I don't mean to sound critical, but
when you code for performance and efficiency, that's just not the best
way to handle it.
--- ViaMAIL!/WC4 v1.00
* Origin: ViaMAIL!/WC4 - The Essence of ViaVALUE! (Only $49) (1:3615/319)SEEN-BY: 13/13 37/100 50/99 102/735 104/821 105/103 107/411 119/88 129/11 SEEN-BY: 138/146 153/800 920 157/586 167/90 200/204 201/505 203/512 992 SEEN-BY: 204/200 205/625 209/720 7211 239/1 245/6910 260/742 261/1137 270/101 SEEN-BY: 270/102 103 104 211 280/1 801 282/1 4073 283/657 292/4 511 876 SEEN-BY: 320/119 321/1 332/1 334/201 341/70 344/3 345/12 346/25 348/105 SEEN-BY: 362/37 367/1 385/100 387/31 396/1 402/311 403/150 405/0 406/100 SEEN-BY: 430/105 600/348 620/243 626/660 632/348 640/206 230 305 820 821 822 SEEN-BY: 640/823 700/101 711/409 410 413 430 808 809 934 712/515 713/888 SEEN-BY: 724/10 800/1 2002/2002 2430/1423 2433/225 2602/100 2604/104 2613/5 SEEN-BY: 2624/306 2630/1001 3401/308 3611/18 3615/7 50 7104/2 @PATH: 3615/319 50 396/1 270/101 209/720 640/820 711/409 808 934 |
|
| SOURCE: echomail via fidonet.ozzmosis.com | |
Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.