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| subject: | Rand() |
Excerpted from message dated 02-25-96, Gautam Lad to **anybody**:
GL>I am trying to create a program, where a random number is generated.
>I have tried 'rand()' (and srand, etc.), but they only gives me
>positive integers.
GL>What I want is a positive floating point number (eg. 0.32, 0.93,
>1.00, 0.99, 0.21...etc.)
Hi Guatam--
One way is to change languages . The RANDOM() built-in function
in PL/I for OS/2 returns a FLOAT BINARY(53) [IEEE long floating point]
value "uniformly distributed between 0 and 1, with 0 < random(x)
< 1."
Seriously, convert the whole number returned by rand() to a floating
point number within the limits you wish by casting the returned result
to floating point and then dividing by RAND_MAX (RAND_MAX is defined in
stdlib.h), as in:
#include
#include
int main(void)
{
int i;
for (i=1; i<20; i++)
printf("%g\n",((float)rand())/RAND_MAX);
}
--Murray
___
* MR/2 2.26 #120 * The wyse JdeBP seith: "Have a good OS/2 day."
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