TIP: Click on subject to list as thread! ANSI
echo: os2prog
to: Michael Gleason
from: Mike Bilow
date: 1996-03-18 16:31:12
subject: Why thunk in OS/2? or at all?

Michael Gleason wrote in a message to All:

 MG> I guess I am going to show how little I still know. But
 MG> under OS/2 why would you want to / need to thunk?

 MG> OS/2 since 2.0 is 32 bit so why do you need to call 16 bit
 MG> code? Why not completely use 32 bit code?

There are several cases in which thunking is necessary.  Many people are
working with existing 16-bit OS/2 1.x programs, and may therefore have
existing 16-bit OS/2 1.x modules or DLLs.  In some cases, the DLLs may only
be available in object form, so rebuilding them or porting them to 32-bit
OS/2 is not an option.

Using certain older features of OS/2 which remain 16-bit in OS/2 2.x, such
as the Vio/Mou/Kbd API services, will require thunking, even when writing
new 32-bit programs.

There are some additional cases where people might write new 16-bit OS/2
code. For example, someone might want to use an IOPL segment, which is
considered obsolete in 32-bit OS/2, from a 32-bit program.  Also, many
people have tools which make only 16-bit OS/2 targets, such as Borland
Pascal for DOS with OS/2 kludges applied, and making 32-bit programs or
libraries would require them to replace their tools.

-- Mike


--- 
* Origin: N1BEE BBS +1 401 944 8498 V.34/V.FC/V.32bis/HST16.8 (1:323/107)
SEEN-BY: 50/99 78/0 270/101 620/243 711/401 409 410 413 430 808 809 934 955
SEEN-BY: 712/407 515 517 628 713/888 800/1 7877/2809
@PATH: 323/107 170/400 396/1 270/101 712/515 711/808 809 934

SOURCE: echomail via fidonet.ozzmosis.com

Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.