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echo: apogee
to: JOE SIEGLER
from: JONATHAN FINGAS
date: 1997-04-04 20:27:00
subject: Doom made Duke 3D

 >   I do know a few... for example, sometime in 1994 (I believe) Ken
 > Silverman was showing off this crazy new Build engine.  Then someone
 > at Apogee (or 3D Realms, if it existed then) decided "hey, we could
 JS> Started earlier than that.
  It did?  When?  I do know that the technology that was Doom was already 
known to most of the gaming community in mid-1993 (including Ken).  Still... 
the point is that Duke 3D was at least partially influenced by Doom.  After 
all, you probably wouldn't have had the standard four weapons: pistol, 
shotgun, chaingun, rocket launcher.
 > 3D probably wouldn't have existed without Doom.  Just loot at
 > that little secret area behind the altar of E1M3; all the proof you
 > need.  :-)
 JS> I work here, I'd liek to think I know what goes on 
 JS> here.   Doom wasn't the only
 JS> game we took a stab at.  We also took the exact same 
 JS> shot at Dark Forces, and
 JS> oh crap, I can't remember what the jab in Episode 3 was.  Bryan?  Lee?
  It's a sprite with good ol' Luke hanging upside-down, and when you step 
into the sector he's in Duke says "now THIS is a Force to be reckoned with!"  
It pays to discover (TM).
  I also noticed a reference to 2001.  But how come I didn't hear "Thus Spake 
Zarathustra" when I spotted the monolith?
  And, how come you didn't jab Descent?  That almost equalled Doom's 
popularity.  Surely there could've been a "you're going down... all the way 
down!" speech.  :-)
 JS> Your assumption that it was all "Doom" related is incorrect.
  But you can't say that Duke (as we know it) wasn't just a creation of Ken 
and Apogee, either.  You know it, and I know it.  :-)
--- Maximus 3.01
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