> I do know a few... for example, sometime in 1994 (I believe) Ken
> Silverman was showing off this crazy new Build engine. Then someone
> at Apogee (or 3D Realms, if it existed then) decided "hey, we could
JS> Started earlier than that.
It did? When? I do know that the technology that was Doom was already
known to most of the gaming community in mid-1993 (including Ken). Still...
the point is that Duke 3D was at least partially influenced by Doom. After
all, you probably wouldn't have had the standard four weapons: pistol,
shotgun, chaingun, rocket launcher.
> 3D probably wouldn't have existed without Doom. Just loot at
> that little secret area behind the altar of E1M3; all the proof you
> need. :-)
JS> I work here, I'd liek to think I know what goes on
JS> here. Doom wasn't the only
JS> game we took a stab at. We also took the exact same
JS> shot at Dark Forces, and
JS> oh crap, I can't remember what the jab in Episode 3 was. Bryan? Lee?
It's a sprite with good ol' Luke hanging upside-down, and when you step
into the sector he's in Duke says "now THIS is a Force to be reckoned with!"
It pays to discover (TM).
I also noticed a reference to 2001. But how come I didn't hear "Thus Spake
Zarathustra" when I spotted the monolith?
And, how come you didn't jab Descent? That almost equalled Doom's
popularity. Surely there could've been a "you're going down... all the way
down!" speech. :-)
JS> Your assumption that it was all "Doom" related is incorrect.
But you can't say that Duke (as we know it) wasn't just a creation of Ken
and Apogee, either. You know it, and I know it. :-)
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