> Then please please PLEASE take in new ideas, or at least try to
> incorporate a few of them into your planned games. After all, most
JS> What makes you think we don't? We take a lot of
JS> suggestions, but ultimately
JS> it's a "3D Realms" game. There also comes a point in
JS> every game when you go
JS> "No More, this is it. Time to move on to something else".
Okay then... got any upcoming games you'd like some user-input on? Prey
may be a good example.
JS> You shouldn't *NEED* a string. That's the whole point
JS> here. What you do with
JS> init string variables is almost pointless. It doesn't make a whole lot
of
JS> difference. That's the way the code was written. It
JS> was written to work with
JS> ATZ, and on the Sportsters here at Apogee, it works fine.
But on mine, it doesn't. Until I just recently figured out an effective
init, I was getting jittery play, and half the time I couldn't even connect.
With "ATZ."
Maybe it's because mine is from 1995. No doubt, things have changed
somewhat since then.
> "good-grief-gotta-get-my-Duke-now" addicts. What I meant was, how long
> from when you send my copy on its way (when it's finished, of course)
> to when it arrives in that cheesy black 3D Realms box, in my mailbox.
JS> From the time we ship it, depending on where you are in
JS> the US, it's about 3-5
JS> working days from the day WE SHIP IT. Outside of the US takes longer,
JS> especially in some countries where our shipments get inspected in
customs.
Okay, so about a week. Thanks.
JS> As for the cheesy box, we don't ship those anymore, we
JS> just use CD specific
JS> padded envelopes.
Good... though what happened when I got Duke 3D was pretty interesting. It
was May of last year - and yet here comes a generic 3D Realms box, with a
Ruins screenshot on the side. Despite the fact that, for a long time, Ruins
had been renamed Powerslave and sent off to Playmates to continue.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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