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| subject: | Why thunk in OS/2? or at all? |
Hello Michael! Friday March 15 1996 22:17, Michael Gleason wrote to All: MG> I guess I am going to show how little I still know. But under OS/2 why MG> would you want to / need to thunk? MG> OS/2 since 2.0 is 32 bit so why do you need to call 16 bit code? Why MG> not completely use 32 bit code? Some code is still 16 bit.. But only in the OS/2 1.0 api's which got carried forward to 2.X and 3.0, VIO, KBD, and MOU are still 16 bit, they're used mostly for text-mode applications. Keith ... I think so brain, But if we didn't have ears, We'd look like WEASELS! --- GED/2 2.50 UNREG* Origin: StarCraft/2, Warped and Waitin to be Merlined! (1:15/42) SEEN-BY: 50/99 78/0 270/101 620/243 711/401 409 410 413 430 808 809 934 955 SEEN-BY: 712/407 515 517 628 713/888 800/1 7877/2809 @PATH: 15/42 114/186 262 214 396/1 270/101 712/515 711/808 809 934 |
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