TIP: Click on subject to list as thread! ANSI
echo: arcade_games
to: DAI YONG
from: MARC BIGRAS
date: 1996-12-23 01:10:00
subject: ki II [07/10]

 >>> Part 7 of 10...
/ can be substituted by "or"
"LINKS" are moves used to link other combos together.  The ones listed
below are very few of many.  I put these there cause they are either 
easy to use in a combo or are in a combo I have below.
"ENDINGS" are moves used after connecting moves in a combo which end
the combo.  It is sometimes possible to juggle opponents after an
ending move.  Endings can be used after a two or better hit combo.
"SUPER COMBO" is a combo that ends with a Super Move of your choice of 
five Super Moves.
"ULTRA COMBO" is a combo that ends with an Ultra Combo and can usually
end the Ultra with a Super Move by doing the Super Move over and over
again durning the Ultra Combo. NOTE:Ultra Combos can only be done when
the opponents Life Bar is flashing red on their second life bar.
"ULTIMATE COMBO" is a combo that ends with an Ultimate Finishing Move.
NOTE: Ultimate Combos can only bye done when the opponents Life Bar is
flashin red on their second life bar.
"NORMAL COMBO" is usually a combo that consists of auto-doubles or 
-!- Blue Wave/DOS v2.30 [NR]
 ! Origin: psychosis (1:128/234)
Ä Area: Arcade 
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
  Msg#: 1325                                         Date: 04-11-96  17:38
  From: Jeff Battle                                  Read: Yes    Replied: No 
    To: All                                          Mark:                    
 
  Subj: 3 KI2 guide by Erik Roby
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
a manual combo, and can sometimes end with an Air Juggle.
"AIR JUGGLE" is when you hit the opponent into the air and combo them
in the air with auto-doubles.
NOTE:  All charges must be held for at least 1 second
Buttons
H=Hold
R=Release
c=Charge
1=Quick Punch  2=Medium Punch  3=Fierce Punch
4=Quick Kick   5=Medium Kick   6=Fierce Kick
Joystick
B=Back
F=Forward
DF=Down-Forward
D=Down
DB=Down-Back
HCF=Half Circle Forward (B,DB,D,DF,F)
HCB=Half Circle Backwards (F,DF,D,DB,B)
QCF=Quarter Circle Forward (D,DF,F)
QCB=Quarter Circle Backward (D,DB,B)
HCB-F=Half Circle Back then Forwards (F,DF,D,DB,B,F)
HCF-B=Half Circle Forward then Backwards (B,DB,D,DF,F,B)
QCDB=Quarter Circle Down-Back (F,DF,D,DB)
QCDF=Quarter Circle Down-Forward (B,DB,D,DF)
c=Charge
QCB-HCF= Quarter Circle Back then Half Circle Forward (D,DB,B,DB,D,DF,F)
1111111111111111111111111111111111111111111111111111111111111111111111111111
11                                FULGORE                                 11
1111111111111111111111111111111111111111111111111111111111111111111111111111
LINKS:
HCB-F+4
HCF-B+6
ENDERS:
F,DF,D,DF+3
QCDB+3
QCF+2
QCF+6
F,DF,D,DF+1
COMBO LIST:
-Normal-
 1) F+3, HCF+5, 1/4, QCDB+2, 1/4, Ender, wait, Air Juggle
 2) F+3, HCF+5, 1/4, 3, QCDB+2, 1/4, Ender, wait, Air Juggle
 3) 19-hit Killer: B+3, HCF-B+6, B+3, HCB-F+4, QCB-HCF+3
 4) (B),F, FK, MK, F,D,DF,FP
 5) DF,D,DB, MP, B+FP, DF,D,DB, FP
 6) B+FP, (B),F, FK, F,D,DF, FP
 7) (B),F, FK, MP, DF,D,DB, MP, QK, (B),F, FK
 8) (B),F, FK, B+FP, (B),F, MK, QK, D,DF,F, MP
 9) (B),F, FK, MP, B,DB,D,DF,F,B, FK, MK, F,D,DF, FP
10) DF,D,DB, FP, MP, F,DF,D,DB,B,F, QK, FP, D,DB,B,DB,D,DF,F, FP
11) B,D,DB, FK, (B),F, FK, MK, D,DF,F, MP
-Super or Ultimate-
1) F+3, HCF+5, 1/4, 3, QCDB+2, 1/4, Super or Ultimate
-Ultra-
1) F+3, HCF+5, 1/4, 3, HCF-B+6, 2/5, QCDB+2, 1/4, Ultra, Super
2) 68-hit Ultra: B+3, HCF-B+6, 5, HCF-B+6, B+3, HCF-B+6, 5, HCF-B+6, B+3, 
   HCF-B+6, B+3, Ultra, wait, QCB-HCF+3
1111111111111111111111111111111111111111111111111111111111111111111111111111
11                                Glacius                                 11
1111111111111111111111111111111111111111111111111111111111111111111111111111
LINKS:
HCF-B+2
ENDERS:
QCF+3
QCB+3
QCF+1
QCF+6
QCF+4
COMBO LIST:
-Normal-
 1) Ducking+3, HCF+2, 1/4, QCF+5, 1/4, Ender, wait, Air Juggle
 2) Ducking+3, HCF+2, 1/4, 3, QCF+5, 1/4, 3, Ender, wait, Air Juggle
 3) 19-hit Killer: F+6, HCF-B+2, F+6, HCF-B+2, HCF-B+1
 4) D,DF,F, MP, QK, D,DF,F, FK
 5) D,DF,F, MP, F+FK, D,DF,F, QP
 6) D,DF,F, MK, QP, D,DF,F, MP, QP, D,DF,F, FP
 7) D,DF,F, MP, F+FK, D,DF,F, MP, QP, D,DF,F, FP
 8) D,DF,F, MP, QP, B,DB,D,DF,F,B, FK, MP, D,DF,F, QP
 9) (in air) D,DF,F, MK, QP, D,DF,F, QP
10) D,DF,F, QP, FP, MP, D,DF,F, QP
-Super or Ultimate-
1) Ducking+3, HCF+2, 1/4, 3, QCF+5, 1/4, 3, Super or Ultimate
 >>> Continued to next message...
___ Blue Wave/DOS v2.30 [NR]
--- Maximus 3.01
---------------
* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

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