-=> Quoting Ben Ziegler to Lee Jackson <=-
BZ> Hiya, how do you make all those sound effects for games (like
BZ> do you record stuff and alter it?)
Some are done that way. Others are built from recordings from sound
effects library CDs. Still others are taken straight from recordings
and/or libraries and used without alteration.
Sometimes, when simple alteration isn't enough, I mix sounds from different
sources. If the mixed sound is good enough, I use it - if necessary, I
alter the mixed sound into something else.
I use a lot of software to do this, but I primarily use SAW Plus, Sound
Forge, and Waves' Native Power Pack plugins for Sound Forge. For hardware,
I use a Tascam DA-P1 DAT to record things. Inside the studio computers, I
use a DAL CardD+, with an I/O CardD for digital transfers to the hard
drive, a Gravis Ultrasound MAX for compatibility testing, and an AWE32 for
the final 8-bit mastering and further testing.
To get sounds from CDs, I have a 5 disc CD changer with a Toslink digital
fiber-optic output. Since the input of the I/O CardD uses coaxial S/PDIF
instead of fiber, I have a Core Sound Digital Format Translator which
converts the CD's fiber signal to coaxial and sends it on its way into the
computer.
There's a lot more to it than what I've stated here. In fact, there's so
much to it that it took two hours just to scratch the surface when I tried
to explain it to an audience at a recent local community college's annual
computer fair. My presentation was only scheduled for an hour, but there
is no way to cram in a fair overview into that short of a timespan.
-Lee
... Radiology appointments are usually catch as catscan
--- Blue Wave/Max v2.30
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* Origin: Hack Central Station * Garland, TX (1:124/9005.5)
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