>>> Part 5 of 10...
Ground Spark: jump in air, F,DF,D,DB,B, Fierce Punch
!Super Cartwheel: F,DF,D,DB,B,F, Medium Punch
!Super Spin: F,DF,D,DB,B,F, Medium Kick
Finishers:
Pseudo Ultra: (F),B, Quick Kick
Ultra Combo: (B),F, Quick Kick
Ultimate (Electrocution): Hold Fierce Kick for 3-5 sec., release Fierce Kick
Ultimate (??): ??
No Mercy (Bat Attack): Hold Quick Punch for 3-5 sec., release Quick Punch
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11 SPINAL 11
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Spinal was ignored by many players in his original incarnation because
his "tap" moves required different timing from the other moves in the
game and took some getting used to. It's now easier to go from his
modified Skeleport, (D,DB,B+Any Kick) to his other special moves, which
are now all "roll" moves. he can dive at an opponent by press, Down and
FK while in the air, but his most interesting new feature is his ability
to drain energy from his opponent's power meter and add it to his own by
pressing Down, Downforward, Forward and QP at close range.
Moves:
Skele Screw: D,DF,F, Medium Punch
Flame Blade (fireball): D,DF,F, Medium Kick (need to aquire skulls first)
Skull Scrape: DB,D,DF, Fierce Kick
Power Devour: B, Quick Punch
Soul Drain: D,DF,F, Quick Punch (close range)
Skeleport: D,DB,B, Any Kick
Dart Kick: jump in air, D+Fierce Kick
Skull Replenisher: D,DB,B, Medium Punch(1 skull)\Fierce Punch(3 skulls)
Combo Breaker: D,DF,F, Any Kick or Punch
Ghost Move: ??
Shadow Move: ??
Super Moves:
Grim Reaper: B,DB,D,DF,F,B, Fierce Punch
Sword Smash: F,DF,D,DB,B,F Fierce Punch
*Super Fireball: D,DB,B,DB,D,DF,F, Medium Kick
!Skele-Swipe: B,DB,D,DF,F, Medium Punch
!Super Scrape: B,DB,D,DF,F,B, Fierce Kick
Finishers:
Pseudo Ultra: D,DF,F, Fierce Punch
Ultra Combo: F,DF,D,DB,B, Fierce Punch (need a skull)
Ultimate (??): ??
Ultimate (??): ??
No Mercy (Skull Dropper): B,DB,D,DF,F,B,DB,D,DF,F, Quick Punch
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11 Glacius 11
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Most of Glacius's moves use the same joystick sequence, so he's a great
choice for novices. They Icy Grip, (D,DF,F+QP) is useful for putting your
opponent into a stall, and his teleporting Puddle Punch, (D,DF,F+MK or FK)
can now be executed in mid-air! If you start hopping away, you just might
fool an opponent into thinking you're retreating, but then you'll be able
to catch him or her unawares. If you perform a Quick Puddle Punch, you'll
regain some of your life meter in exchange for an equal amount of your power
meter. The longer you hold QP, the more power you'll exchange!
Moves:
Cold Shoulder: D,DF,F, Medium Punch
Puddle Punch: D,DF,F, Medium Kick\Fierce Kick (can be done in air)
Icy Grip: D,DF,F, Quick Punch
Artic Blast: D,DB,B, Any Punch
Ice Lance: DF,D,DB, Fierce Punch or D,DF,F, Fierce Punch
Energy Gain: D,DF,F, Quick Kick (then hold QK to gain energy)
Combo Breaker: D,DF,F, Any Punch or Kick
Ghost Move: ??
Shadow Move: ??
Super Moves:
!Bladed Hands: B,DB,D,DF,F,B, Medium Punch
Super Fireball: F,DF,D,DB,B,F, Fierce Punch
Quad Throw: B,DB,D,DF,F,B, Quick Punch
!Super Uppercut: B,DB,D,DF,F,B, Fierce Kick
Super Move #5: ??
Finishers:
Pseudo Ultra: F,DF,D,DB,B, Quick Kick
Ultra Combo: DB,D,DF,F, Quick Kick
Ultimate (Ice Crusher): B,F,DF,D,DB,B, Quick Kick
Ultimate (Ice Spear): D,DB,B,F, Medium Kick
No Mercy (??): ??
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11 FULGORE 11
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Though KI pursists call then "cheap" moves, they can't deny that alternating
between Fulgores Laser Storm and Plasma Slice is very effective for keep-
ing opponents at bay or forcing then to try to move in closer. If you
want to spice things up, tough, try pressing Forward, Downforward, Down,
Dowback and FK to render him invisible, then move in for the kill. There's
only a small distortion in the air to indicate his position while he's
invisible, and an Eyebeam, (DF,D,DB+MP or FP) fired from the air is a
goodway to soften up your opponent prior to a combo.
Moves:
Cyberdash: B,DB,D,DF,F, Any Kick
Plasma Shield: D,DB,B, Quick Kick
Eyelaser: DF,D,DB, Medium Punch\Fierce Punch
Air Laser Storm: jump in the air: D,DF,F, Any Punch
Teleport: D,DB,B, Any Kick
Invisibility: DF,D,DB, Fierce Kick (requires some Super Energy)
Super Charge: DF,D,DB, Medium Kick
>>> Continued to next message...
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