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echo: arcade_games
to: DAI YONG
from: MARC BIGRAS
date: 1996-12-23 01:10:00
subject: ki II [04/10]

 >>> Part 4 of 10...
 Pseudo Ultra: (F),B, Fierce Punch
 Ultra Combo: (F),B, Fierce Kick
 Ultimate (Elephant Dropper): DF,D,DB,B,F, Quick Kick
 Ultimate (??): ??
 No Mercy (Shrinker): B,DB,D,DF,F,B, Quick Punch
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11                                  JAGO                                  11
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Jago is considered to be the most well rounded of all the combatabts.
Though he takes a lot of work to master, he's devastating in the hands
of an expert.  With the addition of the Ninja Slide, (DB,D,DF+Any Kick)
he now has high, middle, and low hitting attacks.  For a really 
underhanded move, press D,DF,F, QK to "fake" a fireball.  If timed well, 
you may fool your opponent into blocking at mid-level, giving you the 
opening for a Ninja Slide.
Moves:
 
 Wind Kick: DF,D,DB, Any Kick
 Laser Blade: DF,D,DB, Any Punch (Firece Punch will do it twice)
 Ninja Slide: DB,B,DF, Any Kick
 Super Charge: F,DF,D,DB,B, Quick Kick
 Endokuken: DF,D,DB, Any Punch
 Red Endokuken: Hold Fierce Punch,D,DF,F,release Fierce Punch
 Fake Endokuken: D,DF,F, Quick Kick
 Shindouken: F,D,DF, Any Punch
 Combo Breaker: F,D,DF, Any Punch or Kick
 Ghost Move: F,DF,D,DB,B,F, Quick Kick
 Shadow Move: F,DF,D,DB,F, Medium Kick
Super Moves:
 Tiger Thrash Uppercut: D,DB,F,DB,D,DF,F, Fierce Punch
!Multi-Wind Kick: F,DF,D,DB,B,F, Medium Kick
 Fireball Spray: F,DF,D,DB, Quick Punch
!Multi-Slide Kick: B,DB,D,DF,F,B, Fierce Kick
*Metor Fireball: DF,D,DB, Quick Punch
Finishers:
 Pseudo Ultra: B,DB,D,DF,F, Quick Kick
 Ultra Combo: F,DF,D, Quick Kick
 Ultimate (Sword Stab): F,D,DF, Fierck Kick
 Ultimate (??): ??
 No Mercy (Fireball Scorcher): F,DF,D,DB,B,F, Medium Punch
                       
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11                              T.J.  COMBO                               11
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Nearly all of Combo's special moves are based on charge and reverse 
charge moves, which makes for quick and easy combo building.  Combo is
great against a slider like Spinal, since he can crouch ans block then
move straight into a Rollercoaster, (hold B,F+MP).  His Run Past (hold B,
F+QK) makes up for the lack of a teleport, but he's still vulnerable to 
attacks from above, like those from Maya, Spinal or Fulgore.
Moves:
 T.J. Tremor: (B),F, Medium Kick
 Spin Fist: (B),F, Quick Punch
 Double Rollercoaster: (B),F, Medium Punch
 Triple Rollercoaster: B,DB,D,DF,F, Medium Punch
 Powerline: (B),F, Fierce Punch
 Skull Crusher: (B),F, Fierce Kick
 Cyclone: Hold Fierce Punch for 3 seconds, then release
 Fake Dizzy: D,DF,F, Quick Kick (any button to come out of it)
 Run Past: (B),F, Quick Kick
 Combo Breaker: (B),F, Any Punch or Kick
 Ghost Move: ??
 Shadow Move: F,DF,D,DB,B,F, Medium Punch
Super Moves:
 Power Frenzy: F,FD,D,DB,B, Fierce Punch
 Air Shocker: jump in air, F,DF,D,DB,B, Medium Kick  (auto dizzy)
!Back Fist: F,DF,D,DB,B,F, Quick Punch
!Super Roller Coaster: F,DF,D,DB,B,F, Medium Punch
 Super Move 5: ??
 
Finishers:
 Pseudo Ultra: (B),F, Fierce Kick
 Ultra Combo: (F),B, Fierce Punch
 Ultimate (Hit Da' Screen): Hold Quick Kick, (F),B,release Quick Kick
 Ultimate (??): ??
 No Mercy (Gun Em' Down): DF,D,DB,B,F, Fierce Kick
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11                                SABREWULF                               11
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Much od Sabrewulf's battle repertoire has survived intact, and he now
has the added advantage of his Sabre Flip, (hold B,F+FK) to ward off
air attacks.  You can also get an extra spin into a Sabre Wheel or a
Sabrespin by tapping Forward before starting either move (hold B,F+MK
or MP).  Most players are familiar with these moves and can block them
successfully, but the added spin may catch an opponent off guard and,
if the last hit connects, allow you to start a combo.
Moves:
 
 Sabre Wheel: (B),F, Medium Punch (to get an extra spin read above)
 Sabrepounce: (B),F, Fierce Punch
 Quickpounce: B,DB,D,DF,F, Fierce Punch
 Sabrespin: (B),F, Medium Kick (to get an exrta spin read above)
 Sabre Howl: (B),F, Quick Punch  
 Fake Howl: (B),F, Quick Kick  (last only about a second)
 Sabre Flip: (B),F, Fierce Kick
 Sabre Run: Tap F several times to go forward/B several times to go backwards
 Combo Breaker: (B),F, Any Punch or Kick
 Ghost Move: ??
 Shadow Move: ??
Super Moves:
 Lupus Loopy: F,DF,D,DB,B,F, Fierce Punch
 Triple Fire Claw: F,DF,D,DB,B,F, Fierce Punch
 >>> Continued to next message...
___ Blue Wave/DOS v2.30 [NR]
--- Maximus 3.01
---------------
* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

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