>>> Part 4 of 10...
Pseudo Ultra: (F),B, Fierce Punch
Ultra Combo: (F),B, Fierce Kick
Ultimate (Elephant Dropper): DF,D,DB,B,F, Quick Kick
Ultimate (??): ??
No Mercy (Shrinker): B,DB,D,DF,F,B, Quick Punch
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11 JAGO 11
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Jago is considered to be the most well rounded of all the combatabts.
Though he takes a lot of work to master, he's devastating in the hands
of an expert. With the addition of the Ninja Slide, (DB,D,DF+Any Kick)
he now has high, middle, and low hitting attacks. For a really
underhanded move, press D,DF,F, QK to "fake" a fireball. If timed well,
you may fool your opponent into blocking at mid-level, giving you the
opening for a Ninja Slide.
Moves:
Wind Kick: DF,D,DB, Any Kick
Laser Blade: DF,D,DB, Any Punch (Firece Punch will do it twice)
Ninja Slide: DB,B,DF, Any Kick
Super Charge: F,DF,D,DB,B, Quick Kick
Endokuken: DF,D,DB, Any Punch
Red Endokuken: Hold Fierce Punch,D,DF,F,release Fierce Punch
Fake Endokuken: D,DF,F, Quick Kick
Shindouken: F,D,DF, Any Punch
Combo Breaker: F,D,DF, Any Punch or Kick
Ghost Move: F,DF,D,DB,B,F, Quick Kick
Shadow Move: F,DF,D,DB,F, Medium Kick
Super Moves:
Tiger Thrash Uppercut: D,DB,F,DB,D,DF,F, Fierce Punch
!Multi-Wind Kick: F,DF,D,DB,B,F, Medium Kick
Fireball Spray: F,DF,D,DB, Quick Punch
!Multi-Slide Kick: B,DB,D,DF,F,B, Fierce Kick
*Metor Fireball: DF,D,DB, Quick Punch
Finishers:
Pseudo Ultra: B,DB,D,DF,F, Quick Kick
Ultra Combo: F,DF,D, Quick Kick
Ultimate (Sword Stab): F,D,DF, Fierck Kick
Ultimate (??): ??
No Mercy (Fireball Scorcher): F,DF,D,DB,B,F, Medium Punch
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11 T.J. COMBO 11
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Nearly all of Combo's special moves are based on charge and reverse
charge moves, which makes for quick and easy combo building. Combo is
great against a slider like Spinal, since he can crouch ans block then
move straight into a Rollercoaster, (hold B,F+MP). His Run Past (hold B,
F+QK) makes up for the lack of a teleport, but he's still vulnerable to
attacks from above, like those from Maya, Spinal or Fulgore.
Moves:
T.J. Tremor: (B),F, Medium Kick
Spin Fist: (B),F, Quick Punch
Double Rollercoaster: (B),F, Medium Punch
Triple Rollercoaster: B,DB,D,DF,F, Medium Punch
Powerline: (B),F, Fierce Punch
Skull Crusher: (B),F, Fierce Kick
Cyclone: Hold Fierce Punch for 3 seconds, then release
Fake Dizzy: D,DF,F, Quick Kick (any button to come out of it)
Run Past: (B),F, Quick Kick
Combo Breaker: (B),F, Any Punch or Kick
Ghost Move: ??
Shadow Move: F,DF,D,DB,B,F, Medium Punch
Super Moves:
Power Frenzy: F,FD,D,DB,B, Fierce Punch
Air Shocker: jump in air, F,DF,D,DB,B, Medium Kick (auto dizzy)
!Back Fist: F,DF,D,DB,B,F, Quick Punch
!Super Roller Coaster: F,DF,D,DB,B,F, Medium Punch
Super Move 5: ??
Finishers:
Pseudo Ultra: (B),F, Fierce Kick
Ultra Combo: (F),B, Fierce Punch
Ultimate (Hit Da' Screen): Hold Quick Kick, (F),B,release Quick Kick
Ultimate (??): ??
No Mercy (Gun Em' Down): DF,D,DB,B,F, Fierce Kick
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11 SABREWULF 11
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Much od Sabrewulf's battle repertoire has survived intact, and he now
has the added advantage of his Sabre Flip, (hold B,F+FK) to ward off
air attacks. You can also get an extra spin into a Sabre Wheel or a
Sabrespin by tapping Forward before starting either move (hold B,F+MK
or MP). Most players are familiar with these moves and can block them
successfully, but the added spin may catch an opponent off guard and,
if the last hit connects, allow you to start a combo.
Moves:
Sabre Wheel: (B),F, Medium Punch (to get an extra spin read above)
Sabrepounce: (B),F, Fierce Punch
Quickpounce: B,DB,D,DF,F, Fierce Punch
Sabrespin: (B),F, Medium Kick (to get an exrta spin read above)
Sabre Howl: (B),F, Quick Punch
Fake Howl: (B),F, Quick Kick (last only about a second)
Sabre Flip: (B),F, Fierce Kick
Sabre Run: Tap F several times to go forward/B several times to go backwards
Combo Breaker: (B),F, Any Punch or Kick
Ghost Move: ??
Shadow Move: ??
Super Moves:
Lupus Loopy: F,DF,D,DB,B,F, Fierce Punch
Triple Fire Claw: F,DF,D,DB,B,F, Fierce Punch
>>> Continued to next message...
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