TIP: Click on subject to list as thread! ANSI
echo: os2prog
to: Keith Thomson
from: Michael Gleason
date: 1996-03-29 06:12:26
subject: Why thunk in OS/2? or at all?

Re: Why thunk in OS/2? or at all?
 
>  MG> I guess I am going to show how little I still know. But under OS/2 why
>  MG> would you want to / need to thunk?
> Some code is still 16 bit..  But only in the OS/2 1.0 api's which got carried
> forward to 2.X and 3.0, VIO, KBD, and MOU are still 16 bit, they're used most
> for text-mode applications.
> Keith

Thank you for the reply. I wonder why VIO, KBD, and Mou are still 16 bit....
Mike.

--- VFIDO 7.05
* Origin: The GATE OS/2 V3.0 / V.34 / Key West Fl. (1:135/813)
SEEN-BY: 50/99 78/0 270/101 620/243 711/401 409 410 413 430 808 809 934 955
SEEN-BY: 712/407 515 517 628 713/888 800/1 7877/2809
@PATH: 135/813 292 992 3615/50 396/1 270/101 712/515 711/808 809 934

SOURCE: echomail via fidonet.ozzmosis.com

Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.