PM> Nope... but I'd say Apogee spent those years making a better game
PM> -ROTT- and then created Duke3d, which is a quantum leap beyond Doom.
How is ROTT better than Doom? The engine harks back to Wolfenstein 3D, not
Doom. No non-orthogonal (i.e. something other than 90 degree angles) walls,
simpler lighting effects, and no elevation changes. True, there was
11-player network play... but how many people used that? And none of the
enemies could really scare you like a demon lunging out of the darkness.
PM> If they were sitting, where'd ROTT come from? :)
It came from a quick, hurried effort to cash in on the 3D action craze -
not some next-generation, genre-busting game.
PM> (Everyone can bash me for thinking ROTT is better, but it's not going
PM> to change how I feel. I just wish I'd played ROTT first. There would
PM> have been no need to bother with Doom.)
What's the big appeal to ROTT? The only thing I could see that was
better was the weapons, and even then it was just a lot of variations on the
rocket launcher.
PM> For me, the 'tell all' happened when I upgraded my computer to a
PM> decent 486 processor, plenty of ram and a video accelerator... and Doom
PM> still played as if I had my old 386-33. :(
Guess you had a bad 486. I sure noticed better performance on a 486!
PM> ROTT, Duke3d, and Descent all seem quite happy with my system. :)
Same here, as well as every Doom-engine game, and Quake.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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