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| subject: | Why thunk in OS/2? or at all? |
Re: Why thunk in OS/2? or at all? > MG> OS/2 since 2.0 is 32 bit so why do you need to call 16 bit > MG> code? Why not completely use 32 bit code? > There are several cases in which thunking is necessary. Many people are > working with existing 16-bit OS/2 1.x programs, and may therefore have existi > 16-bit OS/2 1.x modules or DLLs. In some cases, the DLLs may only be availab > in object form, so rebuilding them or porting them to 32-bit OS/2 is not an > option. > the Vio/Mou/Kbd API services, will require thunking, even when writing new > -- Mike First off I have to apologize for replying so late. I am running sooo far behind on my reading.... :-) Thank you for the information. It really helped me "get a grip" on why thunking was needed. Thank you again, Mike. --- VFIDO 7.05* Origin: The GATE OS/2 V3.0 / V.34 / Key West Fl. (1:135/813) SEEN-BY: 50/99 78/0 270/101 620/243 711/401 409 410 413 430 808 809 934 955 SEEN-BY: 712/407 515 517 628 713/888 800/1 7877/2809 @PATH: 135/813 292 992 3615/50 396/1 270/101 712/515 711/808 809 934 |
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