TH> I've read somewhere that DOOM uses raycasting (like Wolf3d) but
TH> double. One along the ceiling and one along the floor. Is there any
TH> truth to that?
Hmm... No, I don't think so.. I'm pretty sure that it just does basically 3d
to 2d transforms etc, and rotates all the points in two dimensions.. Unless
they did some kinda raycasting technique for the floors and ceilings, but,
again, I'm not sure, but I think not.. Unfortunately, I don't think iD would
be willing to answer such questions, (then again, maybe they would)
Oh, actually, it IS wide known that DOOM uses BSP trees, and I can't quite
see how they'd fit in with raycasting, because raycasting basically takes
care of all the hidden surfaces etc for you, as that's what the algorithm is
all about, drawing what you can see by tracing invisible rays through maps
etc..
So, yeh, I think it doesn't use raycasting..
Sam
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