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| subject: | Why thunk in OS/2? or at all? |
Hello Michael! Friday March 29 1996 06:12, Michael Gleason wrote to Keith Thomson: >> MG> I guess I am going to show how little I still know. But under >> MG> OS/2 why would you want to / need to thunk? >> Some code is still 16 bit.. But only in the OS/2 1.0 api's which >> got carried forward to 2.X and 3.0, VIO, KBD, and MOU are still 16 >> bit, they're used most for text-mode applications. Keith MG> Thank you for the reply. I wonder why VIO, KBD, and Mou are still 16 MG> bit.... Mike. Probably a mix of compatability and lazyness :) To be compatable... They should leave VIO/etc 16 bit, and make another DLL for 32 bit equivelants... (VIO32, KBD32) The lazyness, Because until OS/2PPC was finished, After 2.0, The only way IBM stated was supposed to be used was the stdin stdout stuff... not vio/kbd... (When /2ppc was released, They decided to use ViO/etc as the standard for that, So they'll probably update it to 32 bit sometime in the future.) Keith ... I think so brain, But if we didn't have ears, We'd look like WEASELS! --- GED/2 2.50 UNREG* Origin: StarCraft/2, Warped and Waitin to be Merlined! (1:15/42) SEEN-BY: 50/99 78/0 270/101 620/243 711/401 409 410 413 430 808 809 934 955 SEEN-BY: 712/407 515 517 628 713/888 800/1 7877/2809 @PATH: 15/42 114/186 262 214 396/1 270/101 712/515 711/808 809 934 |
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