BM> Depends on what you're doing with them... long horizontal lines of the
BM> same color can go pretty fast in 16-color mode...
in 256-color mode too. doesn't depend on the 16/256 color distinction,
rather on the use of planes.
BM> know for sure that they're the same color are faster in 256-color mode.
I'm wondering, do non-plane 16-color modes exists?... it would make
sense.
BM> Personally, I prefer the 256-color mode... have you tried to write a
BM> GetPixel
BM> routine in EGA?? That takes either 4 or 16 reads, depending on how you
hmm I'll have to check about this, i'm curious about the 16 one; 4,
figured that one easily; maybe there's a 1-read too, but i'll have to
browse my docs...
how often do you GetPixel??
BM> it... I suppose you might be able to take advantage of the EGA card to
BM> do special image mapping routines...
Besides, thinking you were talking only about the 16/256 color
distinction, thought that everywhere a planed 256 is fast, a planed 16
is twice as fast because it's twice less data; but there is the
disposition scheme consideration... a pixel in 16-color is on all
planes at once while it's on 1 plane in 256-color.
matju
--- Terminate 4.00/Pro
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* Origin: The Lost Remains Of SatelliteSoft BBS (1:163/215.42)
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