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| subject: | Doorgames |
Re: Doorgames By: Daryl Stout to MATT MUNSON on Mon Aug 07 2006 04:13 am > MM>>But, yeah, you're right. No BBS survives these days without doors. > > MM>I try to have a good selection, but its annoying when you register 1001 s > MM>and no one cares. > > That goes with the territory of being a Sysop. I've got a bunch of > doors that rarely (if ever) get played, but no one can say that I don't > have variety. Or even message bases. When I ran BBSs, doors really weren't all that big of a deal. So, you spent a lot of time creating a BBS atmosphere. You customized all the menus, you created a bunch of message bases, you posted little things to get people jumping... but ultimately, it just had to fly or sink. Same with the doors. I think the biggest drawback to today's systems is that they are all too similar. If everyone has the same doors and the same echos and the same nets, then why not just call one? m --- SBBSecho 2.11-Win32* Origin: The Parallel BBS * pbbs.no-ip.org (1:218/109) SEEN-BY: 633/267 270 5030/786 @PATH: 218/109 903 261/38 123/500 106/2000 633/267 |
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