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| subject: | Re: New game, Monopoly for the Commodore 64 |
Heyas! I didn't expect it to come so quickly but another milestone has been reached. The CPU behaviours are all now finished (with some notes about possible improvements) and all of the core functionality is now implemented. I have been furiously testing, debugging and optimising as well and the game seems to be quite stable now (all of the major functions seem to work correctly in as many combinations as I've been able to come up with). So, I'm happy to say that I have also moved the game into BETA status. If you've been waiting for it to be stable to play, it certainly now seems to be. I'd love to hear from anyone playing it and about your experience. Unfortunately, I am running quite short on memory and so a few items on my TODO list won't make it for release but I'm hoping to get some more real estate after another few rounds of optimisations. I hope you will enjoy! Daniel. PS: If you're interested in doing some stress tests or trying to check off items on the "need to test" list then you may want to enable DEBUG_HEAP, DEBUG_GSTATE and DEBUG_ACTIONS and compile. Having those enabled will tell you if anything goes awry. --- SoupGate-Win32 v1.05* Origin: Agency HUB, Dunedin - New Zealand | FidoUsenet Gateway (3:770/3) SEEN-BY: 57/0 153/250 267/800 317/2 3 393/68 633/267 280 640/384 712/132 620 SEEN-BY: 712/848 770/0 1 3 100 340 772/0 1 210 500 @PATH: 770/3 1 712/848 633/267 |
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