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echo: os2prog
to: Rob Basler
from: Keith Thomson
date: 1996-05-11 09:31:44
subject: Game programming

Hello Rob!

Thursday May 09 1996 15:38, Rob Basler wrote to Keith Thomson:

 KT>> Actually, I'd recommend Skipping GPI.  Dive or Full screen.. PolyEx
 KT>> who are porting the WGT games toolkit to OS/2, Have
 KT>> recently decided to go Full-screen instead of dive because of
 KT>> the bugs in Dive/FSDive sofar. They're going to make a direct- mode
 KT>> FS toolkit and add Dive when IBM works the bugs out.

 RB> I have written a full-screen graphics library that I use that supports
 RB> modes up to 1280x1024 at 16M colors.  It is pretty easy, look for
 RB> files VESA18.ZIP and SVGAKT18.ZIP, specifically a file called
 RB> VESA_ALL.C which contains most of what you need to make such a library
 RB> and is what mine is based on.  The library uses the VIO 16-bit calls
 RB> to manipulate the video card directly.

Yeah.  What they need to do (IBM) is to make a 32 bit VIO for this purpose.
(and KBD/MOU 32bit too)

do you know an FTP site where those files are? (hobbes maybe?)

 RB> I chose to not use DIVE for two reasons, DIVE Version 1 (I want to
 RB> support 2.1) doesn't support palettes very well, and I prefer the
 RB> immersive, full screen experience, to running games in an itty-bitty
 RB> window on the desktop.  DIVE 2, and enDive both support palette
 RB> functions and would be quite adequate for my program.

Yes.  The GameSrvr (aka FSDive)  program will let Dive programs go to full-screen.

BTW, Is enDive on the Devcon CDs?  I'm thinking of ordering a set... (or is
it unfinished yet)

Keith  (kzinti{at}iti2.net), [Team LORE, Team OS/2 (Fanatics Division)]

... Same thing we do every night pinky, Fail to take over the world!
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