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Hello Rob!
Thursday May 09 1996 15:38, Rob Basler wrote to Keith Thomson:
KT>> Actually, I'd recommend Skipping GPI. Dive or Full screen.. PolyEx
KT>> who are porting the WGT games toolkit to OS/2, Have
KT>> recently decided to go Full-screen instead of dive because of
KT>> the bugs in Dive/FSDive sofar. They're going to make a direct- mode
KT>> FS toolkit and add Dive when IBM works the bugs out.
RB> I have written a full-screen graphics library that I use that supports
RB> modes up to 1280x1024 at 16M colors. It is pretty easy, look for
RB> files VESA18.ZIP and SVGAKT18.ZIP, specifically a file called
RB> VESA_ALL.C which contains most of what you need to make such a library
RB> and is what mine is based on. The library uses the VIO 16-bit calls
RB> to manipulate the video card directly.
Yeah. What they need to do (IBM) is to make a 32 bit VIO for this purpose.
(and KBD/MOU 32bit too)
do you know an FTP site where those files are? (hobbes maybe?)
RB> I chose to not use DIVE for two reasons, DIVE Version 1 (I want to
RB> support 2.1) doesn't support palettes very well, and I prefer the
RB> immersive, full screen experience, to running games in an itty-bitty
RB> window on the desktop. DIVE 2, and enDive both support palette
RB> functions and would be quite adequate for my program.
Yes. The GameSrvr (aka FSDive) program will let Dive programs go to full-screen.
BTW, Is enDive on the Devcon CDs? I'm thinking of ordering a set... (or is
it unfinished yet)
Keith (kzinti{at}iti2.net), [Team LORE, Team OS/2 (Fanatics Division)]
... Same thing we do every night pinky, Fail to take over the world!
--- GED/2 2.50 UNREG
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