JF> Guess I must be good at this... by the way, have you noticed that
JF> ever since the release of Doom, its sound effects have been used for
JF> commercials and movies?
LJ> It's more likely that some of the sounds you refer to came from a
LJ> commercially produced CD sound effects collection. We
LJ> have several that we
LJ> use ourselves, for raw sounds and for sources to mix into other sounds.
Maybe, and maybe not. After all, I only heard these sounds a year or so
AFTER Doom II came out. And that cool "kawoosh" sound the megademon makes
when it shoots out one of those weird cubes is definately NOT a stock sound
effect. I heard that Bobby Prince used various sounds, like an airlock sound
plus a jet flight sound to make it the way it is.
By the way, did you hear the story of how Prince came up with the sound for
the Mancubus? One day he was in the zoo, and he heard a panther make the
strangest growl he ever heard. He said, "I could swear it was trying to tell
me something!" Anyhow, he took that, slowed it down and cleaned it up, and
now everytime one of those guys decides to toss flaming death your way, you
hear that panther growl.
JF> Don't think so. I believe it's Soundelux (aka the Mechwarrior 2
JF> sound people) that's doing the sound engine. I think it's called the
JF> "Sound Daemon."
LJ> Soundelux? Didn't know they did one, and I deal with one of their
LJ> subsidiaries (The Hollywood Edge) quite often. Maybe I should ask them.
LJ> ;-)
Good idea! It would be great for Prey, and maybe give you an edge over
your competitors.
Speaking of which, why not get a rock band to do Prey's music? Nine Inch
Nails' background music for Quake is actually quite good. Now imagine if you
were to be playing with Bush X (or your favourite band) in the background.
It would certainly be a nice touch!
JF> What's special about the SOS engine? I hope it's a little less
JF> finicky than the previous HMI engine - just try and run an emulation
JF> (as I did with my old GUS)! Namely, you can't.
LJ> What version did you use? The newest one supports almost anything,
either
LJ> via emulation or directly. I like its MIDI code, which is similar to
what
LJ> we did with the EMIDI system.
Probably some fairly older versions, no later than 1995. Not very
cooperative. Of course, that doesn't matter now. I have an AWE32, probably
one of the most compatible sound cards on the market.
JF> I thought that may be the case. By the way, to what degree are you
JF> responsible for Shadow Warrior sound? I hope you did most of it...
JF> then I can harass you if a sound effect seems poorly done! :-)
LJ> Jim Norwood did a multitude of them before I got involved with the
project
LJ> late last year. I've done almost every one since then.
LJ> It's about a 50/50
LJ> mix, maybe leaning a bit in my direction now.
Any particularly cool sound effects that I should know about? I hope the
railgun (it IS in there, right?) is done well.
JF> I'm pretty sure you didn't do the Lo Wang sounds.
LJ> Wrong!...but thank you for playing! Read on.
Do I get a consolation prize? How about a free copy of the full version of
Shadow Warrior? I could get started building levels right away, so that I'm
nice & ready to take up that level designing job at 3D Realms a few years
from now. :-)
JF> I know you guys went to a recording studio once again, so the sound
JF> should be fairly well-mastered as it is.
LJ> We do use a studio here in Dallas (Carrollton, actually). The person
ho
LJ> runs it, Bill Reardon, also auditions and contracts talent, so it's
LJ> one-stop shopping. However, I write the final script based on what
George
LJ> gives me, what I get from the team, and a few things of my own (George
has
LJ> final say, since he picks what goes in). I also direct
LJ> each session in the
LJ> studio.
LJ> When the session is over, I take the DAT we receive (a backup of it,
LJ> anyway), dump the session to hard drive through SAW Plus, and cull out
the
LJ> useable material. Finally, I process the sounds down
LJ> to VOCs through Sound
LJ> Forge (with additional tweaks through the Waves Native
LJ> Power Pack plug-ins)
LJ> and present the whole package to George for his final selections.
By the way, how come you don't use the WAV format for sounds? It would be
much easier for the people who don't own Sound Blasters or have managed to
find 3rd-party sound editors.
LJ> Sometimes, as is the case with the interview with Lo Wang on our web
site,
LJ> I have to do a bit of reassembly to get things right. The "I love the
LJ> shuriken" response sounded quite different coming straight off the DAT.
LJ> I had to edit regions, mix tracks, and pull sounds out of my hat (the
LJ> "*clunk* AAAAHHHHGGGH!" sound, for example) to get it into its final
form.
Too bad I can't hear those sounds, yet. Unless Shadow Warrior is out, and
I'm blissfully unaware...
LJ> To make a short story long, I am a bit more involved with Lo Wang's
oice
LJ> files than it might seem. Our talent (don't know if I can mention who
e
LJ> is yet - nonetheless, he's very good) does the voice,
LJ> Bill Reardon does the
LJ> recording, legal stuff, and provides excellent direction help, and I do
LJ> everything else short of writing the checks to pay for the session.
A lot of work it seems! Good to see there's some real attention to detail
here. By the way, do you have an "I spent too much time underwater, I need
air!" sound? That was particularly interesting in Quake, and I would love to
see it in Shadow Warrior.
JF> I would if I could but I can't. :-) You see, there's no CD audio
JF> support in Duke 3D, and I don't have audio-play controls on my 12X CD
JF> drive. Perhaps it's time for a 1.6 patch?
LJ> Either that or a boom box with a CD built in. ;-)
I suppose I could hook up my DiscMan (I LOVE that extra jack!) and play the
Duke theme, but how would I get it to successfully loop? As you know, the
1st track of the CD is pure data, and I don't want my player to destroy my
wonderful Pak CD. By the way, how CAN I play it, when the episode 4
cutscenes play off of the CD? Unless it automatically stops...
--- Maximus 3.01
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