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| subject: | Re: New game, Monopoly for the Commodore 64 |
Oops, I realise I should post a bit of background, especially since there is a version of the game already available for the C64. I love the game. I wanted to be able to play it when I was travelling but it costs $10 USD or so to purchase for the Android tablet. I wasn't prepared to pay that much (I've bought it for an Android phone before and the PC already). I wanted to have a standard rule compliant game which I've found no version to actually be. There are also no networked versions I know of that are worth playing. I figured I'd give myself a programming challenge and write it. It had to be for the Commodore 64, of course! Initially, I wanted to make the game networked, multi-player. I looked into how to use Contiki for this but once I realised it was too complex a task to begin with, I decided to implement the game stand-alone first so that I could see what might actually be required to do it the other way. It was a bigger challenge than I realised... I wanted it to be fast and actually playable. The original C64 version was neither, IMHO. I wanted a version that could challenge the PC version I have for authenticity and desirability. It had to be standard rule compliant. Also, the PC version I have has the American place names which I really don't like so it had to have the proper English ones. I think I've succeeded in all these goals. If you enjoy the game, you should enjoy this version too. I should mention that presently there is no CPU player. It wasn't a goal, initially. I was going to write the server on the PC side only and have the CPU player there. I feel that writing a decent CPU player on the C64 in assembly may be a rather difficult challenge. I have only about 7KB of memory left unless I switch out the Kernal and do some tricky things. There are also some optimisations to be done. It would possibly be enough (I think I know how to approach it) but I will leave it for another version. Help with this would be greatly appreciated. I intend on writing the client/server version next and writing a Mega65 network client as well. I no longer intend on making a C64 network client. I might be persuaded to do this but I think I would also prefer some help with this as I'm very unfamiliar with Contiki and how to build it with cc65/ca65. Daniel. --- SoupGate-Win32 v1.05* Origin: Agency HUB, Dunedin - New Zealand | FidoUsenet Gateway (3:770/3) SEEN-BY: 57/0 116/102 153/150 250 226/20 267/800 317/2 3 393/68 633/267 280 SEEN-BY: 640/384 712/620 848 770/0 1 3 100 340 772/0 1 210 500 @PATH: 770/3 1 712/848 633/267 |
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