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| subject: | Game programming |
KT>Yeah. What they need to do (IBM) is to make a 32 bit VIO KT>for this purpose. (and KBD/MOU 32bit too) There are 32-bit wrappers for these functions available on the Devcon CD's. Don't know if there will ever be a native version. In any case, there isn't much reason not to use the 16 bit calls, they work well. KT>do you know an FTP site where those files are? (hobbes maybe?) I did an archie search to find them. KT>Yes. The GameSrvr (aka FSDive) program will let Dive KT>programs go to full-screen. As long as you aren't interested in resolutions above 320x200x256. KT>BTW, Is enDive on the Devcon CDs? I'm thinking of ordering KT>a set... (or is it unfinished yet) I got my info from the IBM OS/2 games page at http://www.austin.ibm.com/os2games but I believe it is part of the game developer toolkit which is on Devcon. Rob. ___ X SLMR 2.1a X Press any key to continue or any other key to quit --- Maximus/2 3.01* Origin: Frog Hollow Port Moody BC 604-469-0264/0284 (1:153/290) SEEN-BY: 50/99 270/101 620/243 711/401 409 410 413 430 808 809 934 955 SEEN-BY: 712/407 515 517 628 713/888 800/1 @PATH: 153/290 2 716 920 270/101 712/515 711/808 934 |
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