TIP: Click on subject to list as thread! ANSI
echo: 80xxx
to: SAM IZZO
from: MATHIEU BOUCHARD
date: 1997-08-07 06:11:00
subject: Re: rendering!

 MB>> gimme a break with real 3-D. in 3 years, those will be called fake and
 MB>> new games will be called 3-D. Wolfenstein once was called real 3-D. 
 MB>> be a little more descriptive... like, Wolfenstein could be called a
 SI> ahh, but 3d as in codewise.. Wolfenstein was completely 2d, using 
 SI> raycasting..
what do you call 'codewise'?... this system is visually based on
true perspective. Doesn't have to be 3-d 'codewise'. I wrote a fractal
program that renders several layers of squares and i would call this
3-d. the original math stuff is based on 3-d true perspective. Wolf's
too, even though the code might have been simplified to be faster...
when you look back at where they took their code, you can see it all
comes back to 3d math.
If you're talking about the map, well, the map != the whole thing.
Like, there are things other than the map.
In Wolfenstein, the map function is (x,y) -> b, where b is the block
type.
 SI> DOOM is kinda 3d.  Its map has x and z co-ordinates, and each sector has 
In Doom, the map function is more or less (x,y) -> (b,z) though it's a
bit more complicated than that... certainly more 3-d in it, but since
wolf is 3-d, doom, being more 3-d, is 3-d too.
 SI> Now Quake and Descent are in 3-dimensions all the way!
possibly true, though i don't know the details. it is at least more
than doom.
matju
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