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echo: os2prog
to: Rob Basler
from: Keith Thomson
date: 1996-05-15 07:45:12
subject: Game programming

Hello Rob!

Monday May 13 1996 12:32, Rob Basler wrote to Keith Thomson:

 KT>> Yeah.  What they need to do (IBM) is to make a 32 bit VIO
 KT>> for this purpose. (and KBD/MOU 32bit too)

 RB> There are 32-bit wrappers for these functions available on the Devcon
 RB> CD's.  Don't know if there will ever be a native version.  In any
 RB> case, there isn't much reason not to use the 16 bit calls, they work
 RB> well.

Hmm, OK. SP1.5 comes with a 32 bit wrapper for them.. I was hoping they
were considering a native one because thunking to 16 bit eats up a bit of
time..

 KT>> do you know an FTP site where those files are? (hobbes maybe?)

 RB> I did an archie search to find them.

Hmm, I'll fire that up then..

 KT>> Yes.  The GameSrvr (aka FSDive)  program will let Dive
 KT>> programs go to full-screen.

 RB> As long as you aren't interested in resolutions above 320x200x256.

Well..  PolyEx is writing a toolkit for graphics, Which uses FSVIO graphics...
Dunno if it will support over 320/200 yet..

 KT>> BTW, Is enDive on the Devcon CDs?  I'm thinking of ordering
 KT>> a set... (or is it unfinished yet)

 RB> I got my info from the IBM OS/2 games page at
 RB> http://www.austin.ibm.com/os2games but I believe it is part of the
 RB> game developer toolkit which is on Devcon.

Hey, I know that page :) :)

Keith  (kzinti{at}iti2.net), [Team LORE, Team OS/2 (Fanatics Division)]

... Same thing we do every night pinky, Fail to take over the world!
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