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Hello Rob! Monday May 13 1996 12:32, Rob Basler wrote to Keith Thomson: KT>> Yeah. What they need to do (IBM) is to make a 32 bit VIO KT>> for this purpose. (and KBD/MOU 32bit too) RB> There are 32-bit wrappers for these functions available on the Devcon RB> CD's. Don't know if there will ever be a native version. In any RB> case, there isn't much reason not to use the 16 bit calls, they work RB> well. Hmm, OK. SP1.5 comes with a 32 bit wrapper for them.. I was hoping they were considering a native one because thunking to 16 bit eats up a bit of time.. KT>> do you know an FTP site where those files are? (hobbes maybe?) RB> I did an archie search to find them. Hmm, I'll fire that up then.. KT>> Yes. The GameSrvr (aka FSDive) program will let Dive KT>> programs go to full-screen. RB> As long as you aren't interested in resolutions above 320x200x256. Well.. PolyEx is writing a toolkit for graphics, Which uses FSVIO graphics... Dunno if it will support over 320/200 yet.. KT>> BTW, Is enDive on the Devcon CDs? I'm thinking of ordering KT>> a set... (or is it unfinished yet) RB> I got my info from the IBM OS/2 games page at RB> http://www.austin.ibm.com/os2games but I believe it is part of the RB> game developer toolkit which is on Devcon. Hey, I know that page :) :) Keith (kzinti{at}iti2.net), [Team LORE, Team OS/2 (Fanatics Division)] ... Same thing we do every night pinky, Fail to take over the world! --- GED/2 2.50 UNREG* Origin: StarCraft/2, Totally Warped (1:15/42) SEEN-BY: 50/99 270/101 620/243 711/401 409 410 413 430 808 809 934 955 SEEN-BY: 712/407 515 517 628 713/888 800/1 @PATH: 15/42 114/186 262 214 396/1 270/101 712/515 711/808 934 |
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