JN> 3.) Most 3d games are an all-out bloodbath (which is good ) but has
JN> anyone rewarded the sly, stealthy, cunning players? Can't there be a
JN> way to go around problems rather than facing them directly? Why does
JN> every enemy in a 1000 foot radius have to hear you if you walk?
JN>
JN> 4.) Have a partner or team mate that can follow orders on certain
JN> missions. Wouldn't it be cool to give orders like "secure this area".
JN> Having a millitary-esque feeling in a 3d game would rule.
I read your whole message and I think that you are 100% right, all of these
things you mentions would be AWESOME. I had some of the same ideas myself.
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