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| subject: | Re: New game, Monopoly for the Commodore 64 |
Hi Daniel, congratulations for this work. I been looking the source code of c64client.s, it's very large. what source code editor do you use? 1-Why write floating point routines if they already exist on ROM? For example I write an application for GEOS-64 using geoProgrammer to plot 3D functions, using the floating point routines in ROM. - 2-Why doesn't use the natural PETSCII characters through CHROUT kernal routine? - Suggest: 1-In "initDataLoad" section, load the X register with the last device used. For example on VICE for c64 I have the device 9 pointing to a Windows/MSDOS directory I can load the "c64client" but fails to load the other files. 2-The drivers for mouse and joystick on external files bye alvalongo P.S. It will take me a while to fully understand the source because this ar65 assembler has some advanced features geoProgrammer doesn't have like "struct" --- SoupGate-Win32 v1.05* Origin: Agency HUB, Dunedin - New Zealand | FidoUsenet Gateway (3:770/3) SEEN-BY: 57/0 153/250 267/800 317/2 3 393/68 633/0 267 280 281 412 712/848 SEEN-BY: 770/0 1 3 100 340 772/0 1 210 500 @PATH: 770/3 1 633/280 267 |
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