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echo: cbm
to: All
from: alvalongo
date: 2018-08-03 06:37:06
subject: Re: New game, Monopoly for the Commodore 64

Hi Daniel, congratulations for this work.
I been looking the source code of c64client.s, it's very large.

what source code editor do you use?

1-Why write floating point routines if they already exist on ROM?
For example I write an application for GEOS-64 using geoProgrammer to plot
3D functions, using the floating point routines in ROM.
-
2-Why doesn't use the natural PETSCII characters through CHROUT kernal routine?
-
Suggest:
1-In "initDataLoad" section, load the X register with the last device used.
For example on VICE for c64 I have the device 9 pointing to a Windows/MSDOS directory
I can load the "c64client" but fails to load the other files.

2-The drivers for mouse and joystick on external files




bye
alvalongo

P.S. It will take me a while to fully understand the source because this
ar65 assembler has some advanced features geoProgrammer doesn't have like
"struct"

--- SoupGate-Win32 v1.05
* Origin: Agency HUB, Dunedin - New Zealand | FidoUsenet Gateway (3:770/3)
SEEN-BY: 57/0 153/250 267/800 317/2 3 393/68 633/0 267 280 281 412 712/848
SEEN-BY: 770/0 1 3 100 340 772/0 1 210 500
@PATH: 770/3 1 633/280 267

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