| TIP: Click on subject to list as thread! | ANSI |
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| subject: | rendering! |
SI> ahh, but 3d as in codewise.. Wolfenstein was completely 2d, SI> using raycasting.. DOOM is kinda 3d. Its map has x and z SI> co-ordinates, and each sector has a height. I've read somewhere that DOOM uses raycasting (like Wolf3d) but double. One along the ceiling and one along the floor. Is there any truth to that? --- (2:201/293.22) ---------------* Origin: http://thomas.habets.pp.se - be there or...eh...don't |
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