TIP: Click on subject to list as thread! ANSI
echo: apogee
to: LEE JACKSON
from: JONATHAN FINGAS
date: 1997-03-15 22:25:00
subject: Duke 3D

 JF> on the excellent sound effects (and music, in some 
 JF> cases) for Duke 3D.
 LJ> Thanks.  I don't really hang out so much as lurk.  Joe 
 LJ> just found the right
 LJ> button to push. ;-)
  Interesting!  By the way, see if you can't get some of the more 
"influential" Realmers (like Broussard and Replogle) in this forum.  I'd love 
to pitch some of my ideas and comments at them, to make their future games 
the best they could be.  I'm hoping to see a "Death Rally 3D" game sometime.  
Necrodome isn't good enough!
 JF> one, how come you don't hear the clatter of 
 JF> bullets after you've fired
 JF> your pistol or chaingun?
 LJ> My contribution to the sound effects on this game was not very 
xtensive,
 LJ> since it was started before I got the job as Music and Sound Director.
 LJ> Bobby Prince actually did most of the effects, except 
 LJ> on the Plutonium Pak,
 LJ> where I did most of the non-DukeTalk effects.  I also did the effects on
 LJ> the cinematics at the end of episodes two through four, along with the 
one
 LJ> at the start of episode four.
  Ah, I see.  In which case, I applaud your effort... I like the newer sound 
effects more (the Expander sounds like a '50s sci-fi weapon!).  By the way, 
what lotags do I need for the new sound effects?  I'm an active Duke 
level-builder, as you may have guessed, and making Pak-only levels involves 
adding in Pak-only sound effects.
 LJ> As for why the effects you mention aren't in there, it's possible that
 LJ> Todd, Allen, George, and the rest of the gang didn't think to have them.
 LJ> It's also possible that they did think of them, but there wasn't enough
 LJ> space and/or time to get them into the game.  I would 
 LJ> think that the latter
 LJ> is more likely.
  Probably true!  If I had my way most games today would need 16, not 8, MB 
to run (mind you, I DO have 32 MB).  I would pack games so full of 
super-fluid animations, and sound effects for EVERYTHING, that there wouldn't 
be much of a choice.
  Take a look at Blood, for example - there are sound effects for pretty much 
every type of collision imaginable.  Dropping to a metal floor sounds 
differently compared to dropping to a stone one.  Likewise, bullets that 
ricochet off metal make a "clink!" that you won't hear if you hit wood.
  By the way, have you heard of the unique sound engine Trespasser: Jurassic 
Park will be using?  It has a library of stock sound effects, as with most 
games, but here's the fun part: the engine combines and modifies sound 
properties based on the collision in question.  For example, there are two 
wood sounds, a soft collision (for sticks, etc.) and a hard one (for trees, 
etc.).  Now what happens if you use a stick to hit a tree?  The engine will 
play both sound effects, and modify the length, loudness and echo to produce 
a (hopefully) convincing sound effect.
  What I'm hoping is that Prey will use a similar sound system - it would be 
amazing to hear EXACTLY what your deathmatch buddy is doing, and not just the 
basics.  I'd love to know that my buddy is firing his shotgun in a metallic 
room, that he hit another buddy in his armour, and that he missed somewhat 
and tore a chunk out of a wooden crate.
 LJ> This I do not know, since I did not work on the code and have never used
 LJ> Build in my life.  I make noise - it's up to the programmers to decide 
how
 LJ> to get that noise into the game.  Joe may be able to 
 LJ> point you in the right
 LJ> direction on this question.
  Never used Build?  Hmm... maybe you ought to.  It'd give you a great 
example of just what the engine is doing when it cues one of your sound 
effects.
 JF> PS  It would be great to see a Duke 3D music CD, with the best tunes
 JF> (like the theme, the LA Rumble music, etc.).  I'd listen to it any
 JF> day.
 LJ> Have you found track 2 of the Plutonium Pak/Atomic Edition CD?  Play it.
  I very much found it, and like it - but it's a shame that there aren't any 
more tracks to it, which would make it incredibly fun to play whilst relaxing 
in your home.  Maybe 3D Realms is afraid that if they give you too many tunes 
to listen to, you'll play Quake to listen to them?  :-)  I know I would 
probably play Quake for that reason.  On the other hand, that WOULD be an 
incentive to buy the Pak CD, wouldn't it?
  
--- Maximus 3.01
---------------
* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

SOURCE: echomail via exec-pc

Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.