JF> on the excellent sound effects (and music, in some
JF> cases) for Duke 3D.
LJ> Thanks. I don't really hang out so much as lurk. Joe
LJ> just found the right
LJ> button to push. ;-)
Interesting! By the way, see if you can't get some of the more
"influential" Realmers (like Broussard and Replogle) in this forum. I'd love
to pitch some of my ideas and comments at them, to make their future games
the best they could be. I'm hoping to see a "Death Rally 3D" game sometime.
Necrodome isn't good enough!
JF> one, how come you don't hear the clatter of
JF> bullets after you've fired
JF> your pistol or chaingun?
LJ> My contribution to the sound effects on this game was not very
xtensive,
LJ> since it was started before I got the job as Music and Sound Director.
LJ> Bobby Prince actually did most of the effects, except
LJ> on the Plutonium Pak,
LJ> where I did most of the non-DukeTalk effects. I also did the effects on
LJ> the cinematics at the end of episodes two through four, along with the
one
LJ> at the start of episode four.
Ah, I see. In which case, I applaud your effort... I like the newer sound
effects more (the Expander sounds like a '50s sci-fi weapon!). By the way,
what lotags do I need for the new sound effects? I'm an active Duke
level-builder, as you may have guessed, and making Pak-only levels involves
adding in Pak-only sound effects.
LJ> As for why the effects you mention aren't in there, it's possible that
LJ> Todd, Allen, George, and the rest of the gang didn't think to have them.
LJ> It's also possible that they did think of them, but there wasn't enough
LJ> space and/or time to get them into the game. I would
LJ> think that the latter
LJ> is more likely.
Probably true! If I had my way most games today would need 16, not 8, MB
to run (mind you, I DO have 32 MB). I would pack games so full of
super-fluid animations, and sound effects for EVERYTHING, that there wouldn't
be much of a choice.
Take a look at Blood, for example - there are sound effects for pretty much
every type of collision imaginable. Dropping to a metal floor sounds
differently compared to dropping to a stone one. Likewise, bullets that
ricochet off metal make a "clink!" that you won't hear if you hit wood.
By the way, have you heard of the unique sound engine Trespasser: Jurassic
Park will be using? It has a library of stock sound effects, as with most
games, but here's the fun part: the engine combines and modifies sound
properties based on the collision in question. For example, there are two
wood sounds, a soft collision (for sticks, etc.) and a hard one (for trees,
etc.). Now what happens if you use a stick to hit a tree? The engine will
play both sound effects, and modify the length, loudness and echo to produce
a (hopefully) convincing sound effect.
What I'm hoping is that Prey will use a similar sound system - it would be
amazing to hear EXACTLY what your deathmatch buddy is doing, and not just the
basics. I'd love to know that my buddy is firing his shotgun in a metallic
room, that he hit another buddy in his armour, and that he missed somewhat
and tore a chunk out of a wooden crate.
LJ> This I do not know, since I did not work on the code and have never used
LJ> Build in my life. I make noise - it's up to the programmers to decide
how
LJ> to get that noise into the game. Joe may be able to
LJ> point you in the right
LJ> direction on this question.
Never used Build? Hmm... maybe you ought to. It'd give you a great
example of just what the engine is doing when it cues one of your sound
effects.
JF> PS It would be great to see a Duke 3D music CD, with the best tunes
JF> (like the theme, the LA Rumble music, etc.). I'd listen to it any
JF> day.
LJ> Have you found track 2 of the Plutonium Pak/Atomic Edition CD? Play it.
I very much found it, and like it - but it's a shame that there aren't any
more tracks to it, which would make it incredibly fun to play whilst relaxing
in your home. Maybe 3D Realms is afraid that if they give you too many tunes
to listen to, you'll play Quake to listen to them? :-) I know I would
probably play Quake for that reason. On the other hand, that WOULD be an
incentive to buy the Pak CD, wouldn't it?
--- Maximus 3.01
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