TIP: Click on subject to list as thread! ANSI
echo: cbm
to: All
from: Daniel England
date: 2018-07-05 00:24:44
subject: Re: New game, Monopoly for the Commodore 64

Heyas!

Well...  I've reached another milestone with the game.

The joystick input driver and interface changes I wanted are now in.  I
must say that controlling the game with the joystick is a dream.  Its just
how the game should be played!  Playing full-screen on an Android tablet
with the joystick overlays is 
awesome.  Please give it a try!  You'll be delighted.

Also, I have reworked eliminations such that they now work as I propose in
my deductions and use the trade interfaces.  This was an important step. 
It means that I am now 100% of the core rules implementation that I want.

So, now there are only a few relatively minor tasks left before I can move
the game into BETA state.  I need to implement quit requests (additional
rules, not core), give a bit more feedback in certain cases and tidy up the
button order on the trade 
selection dialog.

I have also forgotten to say that I'm interested in getting feedback from
anyone testing on the real machine, especially now with the interface
changes.  What do you think of the input sensitivity?  How does the
configuration fare on an actual joystick?  
Also, what do you think of the sound (keeping in mind the limitations)?  I
haven't heard it on real SIDs.

Thanks for your time!


Daniel.

--- SoupGate-Win32 v1.05
* Origin: Agency HUB, Dunedin - New Zealand | FidoUsenet Gateway (3:770/3)
SEEN-BY: 57/0 153/250 267/800 317/2 3 393/68 633/267 280 640/384 712/620 848
SEEN-BY: 770/0 1 3 100 340 772/0 1 210 500
@PATH: 770/3 1 712/848 633/267

SOURCE: echomail via fidonet.ozzmosis.com

Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.