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echo: cbm
to: Daniel England
from: Janne Johansson
date: 2018-07-02 09:33:34
subject: New game, Monopoly for the Commodore 64

On 2018-07-01 21:39, Daniel England : All wrote:

> I should mention that presently there is no CPU player.  It wasn't a
> goal, initially.  I was going to write the server on the PC side only
> and have the CPU player there.  I feel that writing a decent CPU player
> on the C64 in assembly may be a rather
> difficult challenge.  I have only about 7KB of memory left unless I
> switch out the Kernal and do some tricky things.  There are also some
> optimisations to be done.  It would possibly be enough (I think I know
> how to approach it) but I will leave it for
> another version.  Help with this would be greatly appreciated.
>

This could be viewed as "the fun part" as seen from other persons
viewpoint. The hard part would be to figure out how much of the
internals a bot should be able to see or not, I seem to recall that was
one of the things the computer opponent in FreeCiv gets on "hard", it
automatically knows where your cities are, which of course helps it
become a much tougher opponent.

But good luck on the game in general, nice to hear about the effort to
reimplement the game once more.

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