Does anyone know the best combination of DJGPP optmization directives to
compile a real-time texture mapper?
I currently use :-
gcc -O3 -fexpensive-optimizations -fkeep-all-inlined-fuctions
-fthread-loops -funroll-all-loops
and manage to get an average of 364 FPS on my :-
486 DX2 66mhz
8m ram
Trident 1m (16 bit)
256 cache
Also, can someone give me the best directives to compile for a :-
Pentium Pro
Pentium
486 512 cache
486 256 cache
And information would be greatly appreciated.
... I have a 9600 bps modem and 1.5 bps fingers!
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