JS> and with smoothing on,
JS> All I can say is that I've seen both. I am not at
JS> liberty to say any more.
JS> This is why I don't say things most of the time, people
JS> love to tackle me for
JS> virtually anything I say.
Well, -I- think MMX is certainly viable. And what I heard from PC Gamer
(that Prey may need MMX or 3D acceleration) suggests Apogee is at least
looking into it.
JF> 1) I understand the Shadow Warrior crew is in "crunch mode," as in
JF> they're finishing the game off. Can we expect to see Shadow Warrior
JF> in the next week or two?
JS> It will be released "when it's done". When we have
JS> more info, you'll know.
JS> Keep your eyes on our web site. http://www.3drealms.com/catalog/sw/.
Yeah, I know, I know. But can't you set some sort of "absolute date" soon,
when you KNOW you'll have it out? Monolith set March 7th, 2 PM as their date
for Blood, and they met that.
JS> We updated it last week, including naming the Shadow
JS> Warrior Main Character
JS> (Lo Wang), and we put sound bytes of him online, too.
So I noticed. Unfortunately, I can't hear Lo (no sound on the machine I
use for surfing). By the way, I can't seem to use the Live Chat on the 3D
Realms page. Any Pseudo.Com chat box doesn't work. Have you tried
rthlink?
JF> 2) Will you guys do a "Death Rally 3D" style of game? It would be
JF> tremendous fun to power slide your Deliverator, spray people with
JS> I doubt it. Interesting idea, tho. I wouldn't mind seeing it.
Go bug the people at 3D Realms. I know I'd love to see a game like that.
I liked Raven's game Necrodome, which is close to my ideal vision. Of
course, I'd fix it somewhat - more realistic physics, race tracks (not just
arenas), and more of an incentive to continue on (like, say, cash).
--- Maximus 3.01
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