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| subject: | crap software |
I found a rather interesting portion of a column, in an early (#25) issue of Linux Gazette, that goes a ways toward explaining why we have so much crap software out there: "The nature of the computer software industry practically guarantees that the most widely used commercial products will have bugs [...]. This is the result of a set of corporate priorities that don't match typical customer priorities -- and is a byproduct of the selection process by which most software is purchased." "I could go on about this for many pages. Since I worked in the software industry for a long time -- I had a lot of time to observe the process first hand. (Since I was doing tech support I also had an abundance of free neural cycles as well). Here's a few observations that will help explain my conclusion:" "o Software companies sell features. They only make money on product sales and upgrades -- and the margins are much better on upgrades than in initial sales (since many, possibly most, upgrades are direct revenues -- and no "cut" goes to the channel distributors and retailers)." "o Most software marketing is directed to channel distributors, retailers, and fortune 1000 corporate purchasing agents. Most of it is not directed to end users and home customers. These intermediaries largely determine the pricing and availability of most commercial software, and the advertising that goes to the end user. The priorities of these intermediaries are: high sales, low product return rate (RMAs). The purchasing agents at Merisel and Egghead don't do detailed requirements analysis on behalf of their customers." "o Product returns are most tightly correlated with how long the customer has had the product before becoming dissatisfied with it. That is why "ease of use" and "ease of installation" are so important in commercial software. If the vendors can keep the majority failures from occurring for 60 to 90 days -- very few customers will return the product even if the publisher's policies allow it." "o There is much more focus on corporate sales than on retail sales for most shrinkwrapped software. This is due to high rates of piracy among home users and the obvious observation that every 'customer' contact costs money (sales and technical support time). So one successful sale at TransAmerica costs much less than 10,000 individual sales to home users and SOHO markets." "o Most corporate software users have little say and relatively little interest in what software they use. They are told what to do -- and usually don't question that. Corporate purchasing agents get plenty of political pressure from managers and executives but usually neither the purchasing agent nor the manager spends much time 'in the trenches' with the software that's being used." "o Managers are far more worried about being 'wrong' than being 'right'. An excellent product from an unknown source is considered a much higher risk than a mediocre product that gets good press and comes from a large, well-known source." "o The computer industry press can't sell much copy by talking about 'old' products. They also can't depend on any significant amount of advertising unless they maintain close, positive, relationships with their major advertisers. Most of their advertisers are hardware and software companies." "o Because the writers in most of these magazines are working with new (usually pre-release or 'beta') software or versions they have no opportunity to discover the bugs that take two or three months to show up in typical use. In addition most of these writers either don't use the products they review exclusively, or tend to rely on earlier versions for their production and critical work. Almost no one is a full-time professional journalist in the computer industry -- and those that are in this position are in a rather poor position to do in depth evaluation of anything other than word processors." "o Despite these limitations -- which almost guarantee that we should take software reviews with a large block of salt -- these reviews in major magazines become the focal point of most discussion on the topic. By the time a given customer has purchased, installed, configured, and learned a given product it's usually too costly (emotionally and in time) to 'start all over'." "o The fact that a large number of commercial packages store some or all of 'their' data (not 'yours' -- but 'theirs') in proprietary formats also increases the risks and costs associated with switching." "o Finally there is a strong possibility that the next product a given customer tries to switch to will be as bad or worse." "When you go through all of this -- even if you don't agree with half of the observations -- it's easy to see why so many people live in quiet desperation, hating their most important software." "Sadly, it takes *really* bad software to fail as a result of its bugs. dBase IV comes to mind. It doesn't take much for really high quality software to fail as a result of poor marketing (or the superior marketing and industry dominance of competitors). DESQview comes to mind." "By contrast almost all free software is chosen by end-users based on recommendations from other end-users. It is produced by people whose only rewards are: access to their own tools to solve their own problems, the satisfaction of having lots of users, and some chance for fame and sincere admiration. They gain nothing by claiming more than they deliver (except more e-mail with more support questions)." "Luckily we, Linux and free software users, are blessed with alternatives. These systemic problems are what I think we are really 'free' of." -- Excerpted from Linux Gazette, Issue 25, "The Answer Guy" column. ---* Origin: TANSTAAFL BBS 717-838-8539 (1:270/615) SEEN-BY: 633/267 270 @PATH: 270/615 150/220 379/1 106/1 2000 633/267 |
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