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| subject: | Parallax ceilings and mul |
HJMJ> First, I've been fooling with build for about a week now and have a
pr
>cool level going on. One problem that I am having is when I set BIGORBIT
o
>MOONBASE textures to parallax, you die when you walk under them
regardless
>ceiling height. The LA sky works fine when set to parallax however.
Anybod
>know what's going on here?
> Second, there is a 'bug' (I think) when recording a multi-player
demo.
>When my buddy and I record a multi-player demo ,it, of course, writes
over
>original demo1.dmo file. Well, if I go to start a single-player game
later
>the multi-player demo is still named demo1.dmo, then the game runs
without
>monsters. Is anybody else aware of this? I there a fix being prepared?*
> Lastly, I want to commend Apogee on Duke3D. You guys have finally
been
>ones to rock the unmoveable DOOM! I hated to admit it at first 'cause
I'm
>die-hard DOOMer, but when I fired up the reg. version of Duke and
started
>jammin' on my Duke mouse pad....well I was hooked. The BUILD editor is
>awesome too...high learning curve but well worth the time to learn.
HJMJ> EET aka Metal Marine
> hjm119@psu.edu
HJMJ>--- Renegade v5-11 Exp
HJMJ>
w i have the same problem with paralax celling.Can you tell me
how can i make a sector a door?and its true its more complex to make a
duke level than a doom one but it is worth it!
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