TIP: Click on subject to list as thread! ANSI
echo: apogee
to: HERBERT J. MYERS JR.
from: JEFFIE VALLE
date: 1996-05-30 00:41:00
subject: Parallax ceilings and mul

HJMJ>    First, I've been fooling with build for about a week now and have a 
pr
    >cool level going on. One problem that I am having is when I set BIGORBIT 
o
    >MOONBASE textures to parallax, you die when you walk under them 
regardless
    >ceiling height. The LA sky works fine when set to parallax however. 
Anybod
    >know what's going on here?
    >    Second, there is a 'bug' (I think) when recording a multi-player 
demo.
    >When my buddy and I record a multi-player demo ,it, of course, writes 
over
    >original demo1.dmo file. Well, if I go to start a single-player game 
later
    >the multi-player demo is still named demo1.dmo, then the game runs 
without
    >monsters. Is anybody else aware of this? I there a fix being prepared?*
    >    Lastly, I want to commend Apogee on Duke3D. You guys have finally 
been
    >ones to rock the unmoveable DOOM! I hated to admit it at first 'cause 
I'm 
    >die-hard DOOMer, but when I fired up the reg.  version of Duke and 
started
    >jammin' on my Duke mouse pad....well I was hooked.  The BUILD editor is
    >awesome too...high learning curve but well worth the time to learn.
HJMJ>    EET aka Metal Marine
    >    hjm119@psu.edu
HJMJ>--- Renegade v5-11 Exp
HJMJ>
w i have the same problem with paralax celling.Can you tell me
how can i make a sector a door?and its true its more complex to make a
duke level than a doom one but it is worth it!
---
 þ QMPro 1.53 þ * RaMeY CyBeR BBS * 809-890-1679* Aguadilla Puerto Rico *
---------------
> * Origin: Baud Bandit * (412) 439-2487 * Uniontown, PA (1:2615/14)
* Origin: RaMeY CyBeR BBS*PUERTO RICO*809-890-1769 (1:367/65)

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