| TIP: Click on subject to list as thread! | ANSI |
| echo: | |
|---|---|
| to: | |
| from: | |
| date: | |
| subject: | Re: C64 Wizardry: GPs `Formula` In New Char Creation? |
On Saturday, July 30, 2011 at 8:04:12 AM UTC-4, WinstonSmith6079 wrote: > I'm playing the C64 version of 'Wizardry: Proving Grounds of the Mad > Overlord' and I need to know by what "formula" the game uses to > determine how many Gold Pieces a brand new char starts with in the > process of the char being created? > > Are there any stats, etc. that affect exactly how many GPS a char > gets? If so what are they and how, specifically, do they effect that? > > If nothing else, maybe some coder could like break into the program > and read the code and figure it out that way or something? > > Please help me with the answer! It's important! There is/was a character editor, at least at one time. I had downloaded it off of Qlink a long time ago. However I can't seem to locate it. I am trying to write my own now. And yes, I know this is an old post. Hopefully there still might be some folks that would be interested in this once I am finished. --- SoupGate-Win32 v1.05* Origin: Agency HUB, Dunedin - New Zealand | FidoUsenet Gateway (3:770/3) SEEN-BY: 57/0 153/250 267/800 317/2 3 393/68 633/0 267 280 281 412 712/848 SEEN-BY: 770/0 1 3 100 340 772/0 1 210 500 @PATH: 770/3 1 633/280 267 |
|
| SOURCE: echomail via fidonet.ozzmosis.com | |
Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.