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echo: apogee
to: JOE SIEGLER
from: JONATHAN FINGAS
date: 1997-02-28 21:58:00
subject: MMX

 KA> P90 right now), but I'm wondering if you guys will jump on the
 KA> bandwagon too.
 JS> To my knowledge, we're not planning MMX.  The last time I talked to the
 JS> advanced R&D guys, they said that the advantage MMX 
 JS> gives is minimal, and you
 JS> can achieve the same things with 3D hardware acceleration.
  That's what the R&D guys think.  Why do you think Unreal (which will 
compete with Prey, ) is being touted for its MMX capability?  You can 
run in 24-bit colour, CD-quality sound, and with smoothing on, all at the 
same or faster frame rate as the non-accelerated version.
  The POD demo should now be online - give that a whirl on an MMX rig.  It's 
supposed to be awesome.  Also try the demos of MDK and Rebel Moon Rising, 
Sega Rally Championship, and G-Nome.
  Also, a couple of perennial questions for you...
1) I understand the Shadow Warrior crew is in "crunch mode," as in they're 
finishing the game off.  Can we expect to see Shadow Warrior in the next week 
or two?
2) Will you guys do a "Death Rally 3D" style of game?  It would be tremendous 
fun to power slide your Deliverator, spray people with chaingun fire, and 
THEN jump on top of some other car to knock them permanently out of the race. 
 I would download this game the second it was available. 
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

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