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echo: arcade_games
to: ALL
from: MARC BIGRAS
date: 1996-12-10 18:26:00
subject: SF vs XMEN Akuma [4/4]

 >>> Part 4 of 4...
I land, and nail him out of his high kick.  Presto! Another Morrigan 
appeared and the two went to work.  The move *just* killed him.  He was 
so mad he went away swearing.  That's what you get for being greedy.) :D
  G.  The majority of Xmen vs. SF2 matches I've seen have
been won on time; that is, having more energy left than your opponent 
when the meter expires.  Because of this trend, when the clock begins 
counting down the last few seconds chances are your oppon ent (if he's 
winning) will go to a corner and become a turtle.  If you really want to 
win you can do what I've done; just walk up to him and throw him until he 
dies.  :D  But this is risky; guys don't like to lose by consecutive 
throws, let along a single throw.  Use this at your own risk.  However, 
you can use the raging demon when your opponent is doing his 
impersonation of a reptile.  It will do major damage and give you a 
better chance of winning.  Just walk up to the turtle and pull the 
demon.  He'll probably block, thinking you're trying the shinkuu fireball... 
 >>>Akuma Combos<<<
  
  This entire section is dedicated to that annoying bird from the Final 
Fantasy series, Chocobo.  (Considering the fact that he wrote it) ;)
  "Basically, just the old Alpha 1 combos. His hurricane kick works nice in
combos. But the SC dragon punch is the best ground combo weapon for him.
Simple ones include the ever popular low short low forward low
roundhouse, or a nice simple low short low forward SC dragon punch for
big damage. Jumpkick, low strong, roundhouse hurricane kick does a lot
of damage, but leaves you wide open if you don't connect. His air combos
are pretty weak, he can connect jab-short-strong-roundhouse or
jab-short-forward-fierce, both with an air FB or air HK possible at the
end, but they're not worth the bother. A nice somewhat simple combo I
like to use is jump forward, air fierce, low fierce (launcher), jump
short, air forward, air hurricane kick."
  
   >>>Credits<<<
 Me!  Doug Trueman, Akuma master and all around nice guy.  :D
 Tyler Lawson: Tyler, get your head out of your ass and play Xmen
SF!  Enough of VF2 already; it's dead.
 Henry Kong: Where are you?  Email me already...
 Jamison Chan-Clarke: The nefarious Vancouverite who decked me for
a raging demon.  I now consider myself lucky, having learned that he once
headbutted a guy three times for almost hitting his car.  :D
 Jesse Read: Gotta love this guy.  Always in a good mood.  Always
laughing.  Loves the raging demon.  Gets credit just for being himself. 
:D
 Capcom: Makers of the Xmen SF, and the best 2-D fighters around. 
But they still can't count to three.  :(
 "Kelly": The cute blonde girl who works at the Cove and has changed
countless bills into coins to feed my various addictions.  :D
 The various guys who were discussing the translations of Akuma's
symbol.
 Scott Thompson. :  Correct 
version of Akuma's mythology.
 Chocobo : Yay! Combos!  ;)
 Seymont@telerama.lm.com for the translation of "Shoushi."
 Paul J. Casiero : Symbol explanation.
 And last, but not least, to George Kokoris for his awesome Akuma
shrine, and who's background picture now darkens my basement.  ;)
(http://www.fredonia.edu/general/koko3943/Akuma.htm)
 No thanks to:
 All you bastards who have tons of Akuma combos but haven't learned
to share.  :D
 The U of C arcade staff.  'Nuff said.
 Midway. 
 Bill Gates: Could be making ASSKICKING PC games, but instead is
making crappy flight simulators.  :(
  
... A dog's rule of life: if you can't EAT it or FUCK it, PISS on it!
___ Blue Wave/DOS v2.30 [NR]
--- Maximus 3.01
---------------
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