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echo: arcade_games
to: ALL
from: MARC BIGRAS
date: 1996-12-10 18:26:00
subject: SF vs XMEN Akuma [3/4]

 >>> Part 3 of 4...
 >>>The Raging Demon<<<
 (Shun-goku-satsu)
  
  Before I get into the raging demon, I must add this quote from a female 
friend of mine in a fellow English class.  She wanted to know what 
shun-goku-satsu meant, seeing as how it's my sig file.  I told her, and 
this is her response:  
> "Please don't think I am strange but I can't help but drop into the gutter
> after reading this.  There is a whole likely unexplored sexual tone to
> the concept of the "raging demon"(controlled eruption, etc.)  Granted, my
> mindset at the moment is gutter-oriented because I just finished a paper
> on Victorian Sexuality.  Those Victorians...shameful bunch actually. 
    Thought you'd all like a new take on the raging demon.  ;)
 Like in my Rogue FAQ, I'm going to devote a whole section of this
FAQ to the raging demon.  But I'm going to go into more detail because
Akuma gets to use it at will, while Rogue's use of it is somewhat limited. 
:(
 The raging demon is not that hard to do; just press jab, jab,
forward (on the joystick then let it recenter), short, and then fierce. 
 Things to know about the raging demon: 
 1.  It CANNOT be blocked.  Your opponent must either hit/throw you
out of it, or get out of the way.  (I still don't understand how they can
throw you out if it.) :(
 2.  The distance it covers in Xmen vs. Street Fighter is much less
than it did in SFA2.  :( In SFA2, your opponent could jump backwards,
land, and then STILL get hit by it.  Now, if they jump at all, you'll
miss.  :(
 3.  You are MASSIVELY vulnerable during it.  If you do it from too
far away, you're DEAD!  So be careful.  Don't do anything I wouldn't do. 
:D
 4.  After you do the raging demon your opponent is flat on their
back.  Do a crouching roundhouse or forward into a hurricane kick for a
few extra hits.  (Make this a habit.  No point in not eating a free lunch. 
Unless you're not hungry, of course.)
 There are MANY ways of employing the raging demon against your
opponent, but they break down into three main categories: Being cheap,
using it as a counter, and my personal favorite, 'raging psychology'. 
This last section is the best, in my humble opini on.  :D
 1.  Because it cannot be blocked, the raging demon is the best
move ever for being cheap.  There are several ways of using it to be
cheap, all of which involve *forcing* your opponent to block, then
demonizing them.  :D
  A.  Jump in with a move like a roundhouse kick, and perform 
the raging demon BEFORE you land.  Your opponent will block the kick and then
eat the raging demon while they're in block stun.  :D If they get hit by
the kick they'll eat the demon while they 're in hit stun.  :D If they
block they die.  If they don't block they die.  It doesn't get much better
than this.  :D
  B.  Stand over your opponent as they're getting up from the
ground, and perform successive crouching short kicks.  After they block
one or two of them, do the raging demon.  The chances of escaping it or
hitting you out of it in this situation are almos t nil.
  C.  Walk up to them and do a standing jab that they're
forced to block, then do the raging demon.  Like the crouching shorts, 
this is very hard to escape.  Very cheap, too.  :D
  D.  The ULTIMATE in cheap tactics when you have three supers
charged:  Get your opponent in the corner.  Demonize them.  Do a crouching
forward, then instantly peform the motion again.  They'll be forced into
the corner and land just as Akuma reaches th em again.  After the
resulting sixteen hits, they're again flat on their back.  Do another
crouching forward into a third and final raging demon.  If this doesn't
kill them outright, your opponent will probably kill you for being so
cheap.  But it's great fun.  Especially on the CPU, or opponents that you
can beat up if they get cocky. 
 2.  Using the demon as a counter.  There are TONS of situations
where the demon is the best possible counter attack for Akuma.  Why dragon
punch when you only get four hits?  This way you get four times as many. 
:D
  A.  Your opponent missed a super or special move.  Bye-bye. 
This works great if you block Sabertooth's berzerker claw, or his berzerker
barrage specials.  Same with Wolverine.  Basically, if your opponent is
stupid enough to do something like this they deserve to die.  :D
  B.  Your opponent switches characters.  You can stand right 
next to them and do it, or do it from about three Akuma widths away.  In
either case they're toast.
  C.  Your opponent is going to land right next to you from a
jump, or a super jump.  Do the raging demon.  
 3.  "Raging demon psychology" is a way of using the move and
avoiding being called cheap.  If you FORCE the opponent to block and then
do it, you're probably cheap.  If you get them to THINK they should block
and then you nail them, you're not only playi ng fair, your using your
head.  :D This way you can correctly defend your Akuma playing, saying
that you're not cheap.  Cases in point:
  A.  Stand right over them as they get up and nail them. 
Notice that they can throw or hit you out of it.  But in most cases, your
opponent will be expecting a different super, and will instinctively
block.  That isn't your fault now, is it?  :D
  B.  Knock them into the air with a launcher move.  (like his
crouching fierce) The screen will follow them, not you.  As they're coming
back down, position yourself to be by them when they land.  Do the move
just before you're visible on the screen.  Y our opponent will probably
think you're going to do a different super move and block...
  C.  Do a fireball right next to them, then do the raging
demon. They'll most likely be expecting the usual follow up fireball or 
dragon punch.
  D.  Jump in with an attack, pause, then do the demon.  
Notice that your opponent can escape if they're fast enough.  Usually 
they're not, but you gave them the chance.  If you don't want to give 
them the chance, see Section 1.  :D
  E.  Get close then do the shinkuu fireball.  After they 
block, do the raging demon and watch as they die expecting to block 
another shinkuu fireball. 
  F.  This is a somewhat risky technique, but reward is
worth it. If you and your opponent are falling backwards through the air 
(towards your half of the screen) after you've either of you have taken a 
hit, or blocked one, do the raging demon so it comes out as soon as you 
land.  Chances are your opponent will land, block, then launch an 
attack.  But as he's blocking...
 (One of my favorite videogame moments happened in DarkStalkers when
I was playing Morrigan against some guy.  Morrigan's doppleganger (mirror
image) move is done the same was as the raging demon, and is essentially
its precursor.  So this guy has me down to no life at all.  If I block 
anything I die.  He's got about a two centimeters.  So he jumps in as I'm 
jumping backwards and I block his attack.  I do the doppleganger move as 
 >>> Continued to next message...
___ Blue Wave/DOS v2.30 [NR]
--- Maximus 3.01
---------------
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