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| subject: | Re: New game, Monopoly for the Commodore 64 |
Heyas! Another milestone has been reached. Most of the CPU player functionality has been implemented and you can now select how many CPU players you want in the game. The CPU can do everything except initiate/approve trades. The game is quite playable with the CPU players and they do try to win. If you enable DEBUG_CPU, the CPU player will blindly approve all incoming trades but you will need to build that version yourself. I have also made extensive enhancements to the trade and elimination transfer menus and selection dialog based on user feedback. There have been many bug fixes and other improvements, as well. There is only a few minor changes and testing required before I can move the game into BETA status. I am preparing the list of final changes for RELEASE and it is not that long so far. I'm really impressed with how fast the game runs, especially the CPU player "thinking" time... It doesn't get in the way of a good game. Enjoy! Daniel. --- SoupGate-Win32 v1.05* Origin: Agency HUB, Dunedin - New Zealand | FidoUsenet Gateway (3:770/3) SEEN-BY: 57/0 153/250 267/800 317/2 3 393/68 633/267 280 640/384 712/132 620 SEEN-BY: 712/848 770/0 1 3 100 340 772/0 1 210 500 @PATH: 770/3 1 712/848 633/267 |
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