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echo: cbm
to: All
from: Daniel England
date: 2018-07-14 19:45:14
subject: Re: New game, Monopoly for the Commodore 64

Heyas!

Another milestone has been reached.  Most of the CPU player functionality
has been implemented and you can now select how many CPU players you want
in the game.  

The CPU can do everything except initiate/approve trades.  The game is
quite playable with the CPU players and they do try to win.  If you enable
DEBUG_CPU, the CPU player will blindly approve all incoming trades but you
will need to build that version 
yourself.

I have also made extensive enhancements to the trade and elimination
transfer menus and selection dialog based on user feedback.

There have been many bug fixes and other improvements, as well.

There is only a few minor changes and testing required before I can move
the game into BETA status.  I am preparing the list of final changes for
RELEASE and it is not that long so far.

I'm really impressed with how fast the game runs, especially the CPU player
"thinking" time...  It doesn't get in the way of a good game.

Enjoy!


Daniel.

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