>>> Part 1 of 4...
Article 260124 of rec.games.video.arcade:
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From: dmtruema@acs2.acs.ucalgary.ca (Douglas Mark Trueman)
Newsgroups: rec.games.video.arcade,alt.games.sf2
Subject: [XmenSF] Akuma FAQ ver2.0
Date: 3 Dec 1996 23:21:41 GMT
Organization: The University of Calgary
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I've added some more things to my Akuma FAQ. Please feel free
to email me with your comments, flames, and pictures of Akuma,
Ryu, Ken, and Daisy Fuentes. I hereby dedicate this FAQ to all
those people that I've laughed at after nailing them with the
raging demon. ;)
--Shun-goku-satsu doogie--
Akuma FAQ v2.0 (Xmen vs Street Fighter)
By Doug "Raging Doogie" Trueman (dmtruema@acs.ucalgary.ca)
(03/12/96)
>>>Things added in this version<<<
1. CORRECT motion for the raging demon. (jab, jab, forward (on
joystick), SHORT, fierce. God knows how that mistake got in there so
many times before. :(
2. New interpretation of the raging demon by Candace Ross.
You'll love this. Be sure to read it. ;)
3. COMBOS! Yay! ;)
4. The correct mythology behind Akuma.
5. What Akuma says before a super and what it means.
6. What that damn symbol means. This is really interesting. ;)
7. My opinion on the Ryu/Ken/Akuma debate. (Like you care)
>>>Preface<<<
Seeing how my Rogue FAQ went over pretty well, I've decided to
make a second FAQ for my best character, Akuma. This time I'll stick to
the more traditional way of writing move lists, and add commentary to the
effectiveness of the moves later.
After I posted the first version of this FAQ, a bit of a brawl
erupted. Someone emailed me and said that "If I converted one non-R/K/A
player into an Akuma user, then I was as evil as Akuma." I really don't
care what player my opponent uses. If you face 50 Ryus in a row, then
kill 50 Ryus. If you can't, learn how to. Period.
Furthermore, I don't understand why people whine when they
someone else chooses Akuma. This means that all their attacks do MORE than
normal damage. (!) Why be upset when you have such a great advantage?
We Akuma players are always fighting an uphill battle. If we win the
victory is a testament to our skill, not necessarily to our character.
If you still disagree, why don't you bend over and I'll shove him
right up your ass? ;)
>>>Introduction<<<
Who is Akuma? Well, he's connected to the Shotoboys, Ryu and Ken.
Says Scott Thompson:
"Goutetsu was the last master of Shotokan Karate (or at least this
particular brand of it), and took on two pupils, as was customary for this
particular school. These two pupils were the brothers Gouken ("strong fist")
and Gouki ("strong ogre/demon," A.K.A. Akuma in the US). Goutetsu made them
both masters of Shotokan, and taught them the style's three killing moves.
Goutetsu opted not to teach them the Shotokan form's ultimate
technique, the Raging Demon, however.
Gouken went on to take on two students of his own, our beloved (?)
Ryu and Ken, and later, Dan Hibiki for a very brief time. Gouken removed
the "intent to kill" from the master techniques he taught his students,
making his style aimed more at battle, not death.
Gouki became obsessed with the Raging Demon, and despite all warnings
somehow went over his master and brother's heads and did unlock the secret
of the maneuver. And used it to kill both his brother and his master.
Gouki--Akuma--now travels the earth searching for new challenges.
This is really more of a sadistic pleasure taken in inflicting harm on
others than it is a mission of personal spiritual betterment, as Ryu's
travels are."
>>>Move List<<<
(Legend: qcf/b - quarter circle forward/back)
Fireball: qcf and any punch
Dragon Punch: f, d, d/f and any punch
Hurricane kick: qcb and any kick (can be done in air)
Air Fireball: qcf and any punch
Diving kick: qcf and any kick (done in air)
Teleport: dragon punch or reverse dragon punch and all kicks or
punches (which determine distance)
Overhead chop: forward and stong punch
Throw: forward and strong or fierce (can be done in air)
Taunt: Start (Flexes and goes black)
Launcher move: down and fierce punch
>>>Super Moves<<<
Ken's shoryureppa: qcf and all punches
Ryu's shinkuu fireball: qcb and all punches
Super air fireball: qcf and all punches
Raging demon (shun-goku-satsu) jab, jab, foward (on joystick),
short, fierce
>>>Selecting Akuma<<<
To select Akuma move the cursor to the top of the character select
screen and press up twice. Awe your friends with your accuracy in
inputing this code. :D
>>>Miscellaneous Akuma Stuff<<<
Punch colour: usual Akuma outfit (flaming red hair)
Kick colour: darker outfit, brown hair
Entering/Exiting quotes: "Shoushi" He occasionally says this
after killing someone. It's pronouced, "shosh" (long o sound, and I'm
told it means "worthless." Gotta love Akuma. What an ego. :D
>>> Continued to next message...
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