| TIP: Click on subject to list as thread! | ANSI |
| echo: | |
|---|---|
| to: | |
| from: | |
| date: | |
| subject: | 6\04 Pt 2 Astronaut Ed Lu`s second letter from the ISS |
This Echo is READ ONLY ! NO Un-Authorized Messages Please! ~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Astronaut Ed Lu's second letter from the ISS 04 June 2003 Flying Part 2 of 2 In reality, there are lots of handrails and other objects to grab onto so you can actually just move your way slowly along them making continuous adjustments to your speed and direction. Most of the time your initial push is enough to give you enough speed to get where you are going. The handrails along the way end up being used to make those midcourse corrections to your trajectory and to control which way you are facing. If you get your initial push-off about right then you shouldn't need to push or pull very hard on any of the handrails from there to your destination (unless of course you have to turn a corner). I think the closest thing on the ground to this is swimming, but it is very different since in the water if you don't keep pushing yourself along you stop pretty quickly. The next problem when flying is to keep yourself pointed the way you want and to control your rotation. If the force you impart from a push-off point is directed through your center of mass you will not spin yourself up. But if you don't push through that point, you end up making your body rotate around your center of mass which can mean doing flips or rolls across the room. So if it turns out that a straight line from your push-off point through your center of mass is exactly where you want to fly, then great - all is well and you will fly there without rotating. If not, think of rowing a boat with one paddle - it is hard to both go straight and keep the boat pointed where you want. In space what you have to do is apply a torque to any handrail you push off by twisting it as you push. This counteracts the twisting moment you get from simply pushing off the handrail. This is the equivalent, for you pilots, of flying a twin-engine airplane with one engine out and having to kick in a whole lot of rudder. Of course by using two hands on separate handrails you can make this much easier because you can apply a lot bigger torque than you can by twisting one handrail with a single hand. Which gets me back to chasing Sox down to the node with all that equipment in the one hand. I had the equipment in my left hand and was holding it close to my chest, and my right hand was outstretched in front of me grabbing onto and pushing off of handrails. The problem with that is that with the big lever arm (distance between my right hand and my belt buckle), you have to torque the handrail really hard to control your motion. Which is why I had problems the harder I pulled to try to catch up to Sox. One way to minimize this problem I've found is to keep your pushing hand closer to your waist (this makes sense since it is then closer to your center of mass). I've since been experimenting with different ways to fly around while carrying equipment. If the object is big and bulky, the easiest thing to do is to simply let it fly on its own. Push it in the direction you want to go, and follow along with it while not actually carrying it, giving it a nudge here and there to keep it on track. Another way to carry something like a bag is to simply hold it in your legs while you use both hands to fly around. Yuri and I have decided that a monkey with a prehensile tail would do very well up here since it can grasp handrails with not only his hands, but with his feet and tail! Lately, I've been trying to perfect my technique flying across the node. When flying from the FGB there is a handrail right at the entrance to the node. If you grab that handrail for a split second as you pass and immediately tuck, then you will do somersaults across the node into the lab. If you time it just right you can grab a handrail right at the entrance to the lab to stop your rotation. If you time it wrong, you crash into the wall or go careening into the lab. Single flips are pretty easy now, but when doing double flips I still end up hitting something about half the time. I guess I need more practice. In the end, you don't even think much about the mechanics of flying any more than you do about the mechanics of walking on the ground. It is pretty intuitive, so you don't need to be a physicist to figure it all out. But I am still having fun thinking about the physics of flying! -Ed Lu- - END OF FILE - ========== @Message posted automagically by IMTHINGS POST 1.30 ---* Origin: SpaceBase(tm) Pt 1 -14.4- Van BC Canada 604-473-9358 (1:153/719.1) SEEN-BY: 633/267 270 @PATH: 153/719 715 7715 140/1 106/2000 633/267 |
|
| SOURCE: echomail via fidonet.ozzmosis.com | |
Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.