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echo: cbm
to: All
from: Daniel England
date: 2018-07-09 17:54:52
subject: Re: New game, Monopoly for the Commodore 64

Another bit of a milestone...  There is now the ability to build a version
that has a CPU player.  

It knows how to play some of the game, namely rolling the dice, buying
deeds, getting out of gaol and out of debt.  It can't buy improvements nor
participate in auctions, trades or eliminations just as yet.  If it had
improvements, it would know how to 
sell them in the debt handling, though.  The feature support is coming in stages.

I don't include the CPU player in the build on GitHub so to use it, you
need to build it yourself after changing the DEBUG_CPU define to 1 instead
of 0.  Player 2 will then be set as a CPU player.  There are some
limitations and if it gets lost, you can 
sometimes press the keys to control the (now invisible) menus.  If the CPU
gets stuck, it will produce an error message and stop running (human
control will resume).  Its quite rough but I'm working on it.  I may be
able to help if you want to use it and 
are having trouble building it.

I've done a lot of bug fixes, optimisations and feedback enhancements as well.

Oh!  The strings data is now loaded into "high memory" at launch
so the game has to be run from a disk.  I haven't been able to get the
compression I want working just as yet so the entire load process is far
longer than I desire.  I apologise to anyone 
on a real machine with a 1541 for having to slow load 195 blocks.  Its a fair while.

All but one of the tasks on my list for moving to BETA state have now been
completed.  I will be doing this soon.

Please enjoy!


Daniel.

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